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Cognitive Agents for Virtual Environments: First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers 2013 ed. [Pehme köide]

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  • Formaat: Paperback / softback, 185 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, 56 Illustrations, black and white; XII, 185 p. 56 illus., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 7764
  • Ilmumisaeg: 16-Jan-2013
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642364438
  • ISBN-13: 9783642364433
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  • Formaat: Paperback / softback, 185 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, 56 Illustrations, black and white; XII, 185 p. 56 illus., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 7764
  • Ilmumisaeg: 16-Jan-2013
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642364438
  • ISBN-13: 9783642364433
This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.
Coupling Agents and Game Engines.- HLA Proxy: Towards Connecting Agents
to Virtual Environments by Means of High Level Architecture (HLA.- Decoupling
Cognitive Agents and Virtual Environments.- Agent Communication for
Believable Human-Like Interactions between Virtual Characters.- Using Games
with Agents for Education.- Using Agents in Virtual Environments to Assist
Controllers to Manage Multiple Assets.-
A Collaborative Agent Architecture with Human-Agent Communication Model.-
Improving Agent Team Performance through Helper Agents.- Visualisation and
Simulation.- Visualisation on Demand for Agent-Based Simulation.- A Cognitive
Module in a Decision-Making Architecture for Agents in Urban Simulations.-
Evaluating Games with Agents.- Improving Situation Awareness in Intelligent
Virtual Agents.- Generating Corpora of Activities of Daily Living and towards
Measuring the Corporas.- Does High-Level Behavior Specification Tool Make
Production of Virtual Agent Behaviors Better?.