Chapter 1: Selecting Color Spaces, Resolutions, and Frames Rates
Chapter 2: Generating Alpha with Keyers and Mattes
Chapter 3: Masking, Rotoscoping, and Basic Keyframing
Chapter 4: Transforming and Motion Tracking
Chapter 5: Working with the 3D Environment
Chapter 6: Creating Particle Simulations
Chapter 7: Integrating Render Passes
Chapter 8: Color Effects, Color Grading, and HDRI
Chapter 9: Damage Repair and Distressing
Chapter 10: Expressions, Scripting, and Project Management
Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. Hes created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for lynda.com and The Foundry, and is a member of the Visual Effects Society.