Muutke küpsiste eelistusi

Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers 1st ed. 2016 [Pehme köide]

Edited by , Edited by , Edited by , Edited by , Edited by , Edited by
  • Formaat: Paperback / softback, 179 pages, kõrgus x laius: 235x155 mm, kaal: 2993 g, 51 Illustrations, black and white; XII, 179 p. 51 illus., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 614
  • Ilmumisaeg: 12-May-2016
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319394010
  • ISBN-13: 9783319394015
  • Pehme köide
  • Hind: 48,70 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 57,29 €
  • Säästad 15%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 2-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, 179 pages, kõrgus x laius: 235x155 mm, kaal: 2993 g, 51 Illustrations, black and white; XII, 179 p. 51 illus., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 614
  • Ilmumisaeg: 12-May-2016
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319394010
  • ISBN-13: 9783319394015
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Computer Games Workshop 2015.- General Intelligence in Game-Playing Agents 2015.
Computer Games Workshop 2015.- General Intelligence in Game-Playing Agents 2015.