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Computer Supported Education: 14th International Conference, CSEDU 2022, Virtual Event, April 2224, 2022, Revised Selected Papers 1st ed. 2023 [Pehme köide]

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  • Formaat: Paperback / softback, 181 pages, kõrgus x laius: 235x155 mm, kaal: 308 g, 48 Illustrations, color; 5 Illustrations, black and white; XIII, 181 p. 53 illus., 48 illus. in color., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 1817
  • Ilmumisaeg: 07-Aug-2023
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031405005
  • ISBN-13: 9783031405006
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  • Formaat: Paperback / softback, 181 pages, kõrgus x laius: 235x155 mm, kaal: 308 g, 48 Illustrations, color; 5 Illustrations, black and white; XIII, 181 p. 53 illus., 48 illus. in color., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 1817
  • Ilmumisaeg: 07-Aug-2023
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031405005
  • ISBN-13: 9783031405006
This book constitutes the refereed post-proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Virtual Event, April 22–24, 2022. The conference was held virtually due to the COVID-19 crisis.

The 8 full papers included in this book were carefully reviewed and selected from 181 submissions. The papers included in CSEDU 2022 proceedings contribute to the understanding of relevant trends of current research on Computer Supported Education, including: Emerging Technologies in Education for Sustainable Development, Instructional Design, Pre-K/K-12 Education, Machine Learning, Learning with AI Systems, Higher Order Thinking Skills, Game-Based and Simulation-Based Learning, Educational Data Mining, Course Design and eLearning Curriculae and Constructivism and Social Constructivism.
A Descriptive and Historical Review of STEM + C Research: A Bibliometric
Study.- An Exploratory Test Design and Execution Learning Approach:
A Definition of Syllabus and Teaching Plan.- Understanding Geolocation Data:
Learning Scenarios for School Informatics.- Game Design Tools: A Systematic
Literature Review: Choice of a Game Design Tool for an Experimentation in the
Nursing Field.- Development and Evaluation of a Trusted Achievement Record
of Accomplishments for Students in Higher Education using
Blockchain.- Students' Perceptions of Computer Science and the Role of
Gender.- Adaptive Kevin: A Multipurpose AI Assistant for Higher
Education.- Comparing Multi-Objective GA and PSO for the Pedagogical
ActivitiesSequencing from Bloom's Digital Taxonomy.