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Cplusplus For Dummies 8th edition [Pehme köide]

(Junipermedia.com)
  • Formaat: Paperback / softback, 512 pages
  • Ilmumisaeg: 29-Apr-2026
  • Kirjastus: For Dummies
  • ISBN-10: 1394380445
  • ISBN-13: 9781394380442
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  • Formaat: Paperback / softback, 512 pages
  • Ilmumisaeg: 29-Apr-2026
  • Kirjastus: For Dummies
  • ISBN-10: 1394380445
  • ISBN-13: 9781394380442
An accessible walkthrough of one of the world's most popular programming languages: C++

C++ For Dummies is your from-scratch guide that explains the essentials of what you need to know to understand the language and build your very first program in C++. Bradley Jones, experienced programmer and coding educator, packs this edition with examples and clear demonstrations that explain the why and the how of programming in C++, as well as the programming concepts that will form the foundation of your code, including classes, loops, classes, objects, inheritance, and more.

C++ For Dummies provides easy-to-understand tutorials for the use of C++26 and explains the modern approach to printing and displaying information with the std::print method. It also discusses:





Explanations of features that make C++26 better including modules, smart pointers, concepts, and ranges Walkthroughs of updated libraries for the filesystem, ranges, formatting, time, printing, and more Testing and debugging techniques

Great for programmers, developers, students, or anyone interested in learning to code in C++ who are looking for a straightforward, hands-on approach to the language, C++ For Dummies is an accessible introduction to C++26 that offers readers a reliable head-start to a fun and rewarding skillset.
Introduction 1

Part 1: Getting Started with C++ Programming 7

CHAPTER 1: Writing Your First C++ Program 9
CHAPTER 2: Storing Stuff in Variables 33
CHAPTER 3: Doing the Math 51
CHAPTER 4: Show Me the Good Stuff! 59
CHAPTER 5: Performing Logical Operations 71
CHAPTER 6: Controlling the Flow 83

Part 2: Becoming a Functional C++ Programmer 101

CHAPTER 7: Creating Functions 103
CHAPTER 8: Grouping Similar Things Together Using Arrays 123
CHAPTER 9: Taking a First Look at C++ Pointers 149
CHAPTER 10: Taking a Second Look at C++ Pointers 167
CHAPTER 11: Using the C++ Preprocessor 183

Part 3: Giving Your Program a Bit of Class 207

CHAPTER 12: Examining Object-Oriented Programming 209
CHAPTER 13: Adding Class to C++ 215
CHAPTER 14: Separating Letters from Words: Character Arrays versus Strings
235
CHAPTER 15: Pointing and Staring at Objects 251
CHAPTER 16: Protecting Members: Do Not Disturb 275
CHAPTER 17: "Why Do You Build Me Up, Just to Tear Me Down, Baby?" 287
CHAPTER 18: Making Constructive Arguments 301
CHAPTER 19: Making Copies with the Copy/Move Constructor 327
CHAPTER 20: Adding Static Members: Can Fabric Softener Help? 345

Part 4: A First Look at Inheritance 359

CHAPTER 21: Passing the DNA: Sharing Code with Inheritance 361
CHAPTER 22: Creating Virtual Member Functions: Are They for Real? 371
CHAPTER 23: Factoring Classes 383

Part 5: Object-Oriented Programming in Overdrive 395

CHAPTER 24: Adopting a New Assignment Operator, Should You Decide to Accept
It 397
CHAPTER 25: Playing with the Computer's File System 413
CHAPTER 26: Twice the Fun: Tapping into Multiple Inheritance 421
CHAPTER 27: Getting Ahead of Problems: Exception Handling, Contracts, and
More 435

Part 6: The Part of Tens 455

CHAPTER 28: Ten Ways to Avoid Adding Bugs to Your Program 457
CHAPTER 29: Ten Ways to Make Your Programs Easier to Update and Understand
465

Index 473
Bradley L. Jones is the owner of Lots of Software, LLC, and a Microsoft MVP in C++. He has authored numerous books on C, C++, C#, and web development, and is a bestselling technical author and international technology speaker.