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Crime, Punishment, and Video Games [Kõva köide]

  • Formaat: Hardback, 244 pages, kõrgus x laius x paksus: 235x160x24 mm, kaal: 531 g, Text Boxes; Illustrations, unspecified
  • Ilmumisaeg: 22-Nov-2022
  • Kirjastus: Lexington Books
  • ISBN-10: 1793613370
  • ISBN-13: 9781793613370
Teised raamatud teemal:
  • Formaat: Hardback, 244 pages, kõrgus x laius x paksus: 235x160x24 mm, kaal: 531 g, Text Boxes; Illustrations, unspecified
  • Ilmumisaeg: 22-Nov-2022
  • Kirjastus: Lexington Books
  • ISBN-10: 1793613370
  • ISBN-13: 9781793613370
Teised raamatud teemal:
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

Arvustused

Crime, Punishment, and Video Games is a must-read for those interested in media, crime, and justice. Levan and Downing offer a critical look at crime and justice in the gaming industry that extends the conversation beyond the traditional video game-violence debate. It is a pivotal piece that is destined to push criminological research into gaming to the next level.

- Dawn K. Cecil, University of South Florida St. Petersburg Campus -- Dawn Cecil

Acknowledgments vii
Chapter 1 Video Games and Violence
1(8)
Chapter 2 Crime Typologies in Video Games
9(20)
Chapter 3 Deviant Role-Playing
29(14)
Chapter 4 Law Enforcement and Video Games
43(20)
Chapter 5 Punishment, Prisons, and Jails in Video Games
63(20)
Chapter 6 Portrayals of Race, Ethnicity, and Crime
83(12)
Chapter 7 Video Games and Gender, Sexual Orientation, and Gender Identity
95(20)
Chapter 8 E-Sports, Gambling, Match-Fixing, and Performance Enhancement
115(14)
Chapter 9 Critical Criminology and Serious Games
129(18)
Conclusion 147(10)
Bibliography 157(52)
Index 209(10)
About the Authors 219
Kristine Levan is associate professor of criminology in the Department of Culture, Society, and Justice at the University of Idaho.

Steven Downing is associate professor of social science and humanities at the University of Ontario Institute of Technology in Oshawa, Ontario, Canada.