Acknowledgements |
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xiii | |
Chronological table of reprinted articles and chapters |
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xv | |
Introduction: approaching cyberculture |
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1 | (10) |
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PART 1 Prehistories & histories of cyberspace |
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11 | (130) |
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Introduction to Cyberspace: First Steps |
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13 | (21) |
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Why build computers? The military role in computer research |
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34 | (33) |
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Extract from `As we may think' |
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67 | (5) |
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The personal computer, 1972--1977 |
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72 | (32) |
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Popularizing the Internet |
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104 | (37) |
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PART 2 World Wide Web or digital divide? |
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141 | (76) |
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Simulated sovereignty, telematic territoriality: the political economy of cyberspace |
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143 | (23) |
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Who are the world's information-poor? |
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166 | (19) |
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Databases as discourse, or electronic interpellations |
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185 | (15) |
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The dimensions of the digital divide |
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200 | (17) |
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PART 3 Proliferating cyberspaces |
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217 | |
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Computing in the domestic pattern of life |
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219 | (22) |
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Excavating the material geographies of cybercities |
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241 | (6) |
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Playing with Lara in virtual space |
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247 | (13) |
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A camera with a view: JenniCAM, visual representation, and cyborg subjectivity |
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260 | (14) |
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Scary monsters? Software formats, peer-to-peer networks, and the spectre of the gift |
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274 | (34) |
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Closer to the machine? Intelligent environments, new forms of possession and the rise of the supertoy |
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308 | (22) |
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Baby's first picture: the cyborg fetus of ultrasound imaging |
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330 | |
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PART 4 Theorizing cyberculture |
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1 | (108) |
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Cultural studies in cyberspace |
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3 | (30) |
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33 | (28) |
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Looking backwards, looking forwards: cyberculture studies 1990--2000 |
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61 | (19) |
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Thinking the Internet: cultural studies versus the millennium |
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80 | (29) |
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PART 5 Writing & reading cyberculture |
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109 | (114) |
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111 | (3) |
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Cyberspace: the virtual craft |
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114 | (31) |
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Will the real body please stand up? Boundary stories about virtual cultures |
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145 | (31) |
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Psycho-cybernetics in films of the 1990s |
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176 | (12) |
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188 | (35) |
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PART 6 Researching cyberculture |
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223 | |
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Going into the (virtual) field |
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225 | (13) |
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Analyzing the Web: directions and challenges |
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238 | (23) |
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261 | (25) |
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The virtual objects of ethnography |
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286 | (31) |
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Digital living: the impact (or otherwise) of the Internet on everyday life |
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317 | (20) |
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337 | |
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PART 7 Communities in cyberspace |
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1 | (160) |
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Rethinking virtual communities |
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3 | (64) |
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Virtual communities as communities: net surfers don't ride alone |
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67 | (31) |
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A rape in cyberspace; or how an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society |
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98 | (17) |
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Are MUDs communities? Identity, belonging and consciousness in virtual worlds |
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115 | (11) |
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Virtual togetherness: an everyday-life perspective |
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126 | (23) |
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Against virtual community: for a politics of distance |
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149 | (12) |
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PART 8 Cyberpower vs hacktivism |
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161 | (164) |
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Netscapes of power: convergence, consolidation and power in the Canadian mediascape |
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163 | (23) |
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Language and libertarianism: the politics of cyberculture and the culture of cyberpolitics |
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186 | (18) |
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Creating publics and counterpublics on the Internet in Japan |
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204 | (19) |
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223 | (29) |
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Them and us: the hack and Hacking culture |
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252 | (37) |
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289 | (19) |
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Internauts and guerrilleros: the Zapatista rebellion in Chiapas, Mexico and its extension into cyberspace |
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308 | (17) |
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PART 9 Cybercultural work |
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325 | |
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Technology and the future of work |
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327 | (12) |
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Hot jobs in cool places: the material cultures of new media product spaces: the case of South of the Market, San Francisco |
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339 | (23) |
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`Frank Lloyd Oop': Microserfs, modern migration, and the architecture of the nineties |
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362 | (15) |
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377 | (24) |
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Free labor: producing culture for the digital economy |
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401 | (25) |
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Net-working for a living: Irish software developers in the global workplace |
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426 | (30) |
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Employment and working conditions of low-skilled information-processing workers in less developed countries |
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456 | |
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PART 10 Cyberculture & identity |
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1 | (138) |
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3 | (27) |
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A home on the Web: presentations of self on personal homepages |
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30 | (11) |
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Cyborg babies and cy-dough-plasm; ideas about self and life in the culture of simulation |
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41 | (13) |
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Head-hunting on the Internet: identity tourism, avatars, and racial passing in textual and graphic chat spaces |
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54 | (26) |
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Text as mask: gender, play, and performance on the Internet |
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80 | (26) |
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Being Trini and representing Trinidad |
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106 | (33) |
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PART II Bodies & minds in cyberculture |
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139 | (106) |
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The embodied computer/user |
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141 | (16) |
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The senses have no future |
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157 | (9) |
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What do cyborgs eat? Oral logic in an information society |
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166 | (32) |
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198 | (8) |
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Cyber(body)parts: prosthetic consciousness |
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206 | (22) |
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The Visible Human Project: data into flesh, flesh into data |
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228 | (17) |
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PART 12 Cyberculture: next steps? |
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245 | (148) |
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Cyborgology: `Sciences of the third millennium' and `Posthuman possibilities' |
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247 | (25) |
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Cyborgs and symbionts: living together in the new world order |
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272 | (11) |
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Against social constructionist cyborgian territorializations |
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283 | (14) |
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Narratives of artificial life |
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297 | (29) |
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326 | (33) |
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The crater in the Yucatan |
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359 | (34) |
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Index |
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393 | |