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Wandering Games [Pehme köide]

  • Formaat: Paperback / softback, 208 pages, kõrgus x laius: 229x152 mm, 11 black and white
  • Ilmumisaeg: 11-Oct-2022
  • Kirjastus: MIT Press
  • ISBN-10: 0262544245
  • ISBN-13: 9780262544245
  • Formaat: Paperback / softback, 208 pages, kõrgus x laius: 229x152 mm, 11 black and white
  • Ilmumisaeg: 11-Oct-2022
  • Kirjastus: MIT Press
  • ISBN-10: 0262544245
  • ISBN-13: 9780262544245
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death.

Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest.
 
Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.
Acknowledgments vii
1 Introduction
1(28)
Work
4(2)
Gender
6(1)
Colonialism
6(3)
Death
9(2)
Subversive Walks
11(4)
Pedestrian Performance
15(4)
Digressive Literature
19(4)
Walking in Games
23(6)
2 Late Capitalism: Caring for Corpses in Return of the Obra Dinn
29(16)
An Archive of Corpses
31(2)
Death and Its Aftermath
33(4)
Rendering the "Moment"
37(3)
Late Capitalism
40(5)
3 Romantic Precarity: Eastshade as a Fantasy of Work
45(20)
Romantic Wandering
46(7)
A Labor of Love
53(6)
Playing with Precarity
59(6)
4 Walking in Circles: Bodily Constraints in Ritual of the Moon
65(20)
Women in Space
66(6)
Temporalities under Constraint
72(7)
Wandering Wombs
79(6)
5 Traveling Through: Decentering the Explorer in 80 Days
85(18)
The Politics of Empty Space
87(4)
Traveling Through
91(4)
Turning Space into Time
95(8)
6 Language Worlds: Empire and Undoing in Heaven's Vault
103(18)
Worlds Made of Words
105(6)
Language of Empire
111(4)
Decolonial Digressions
115(6)
7 After Life: Death Stranding and The Last of Us Part II
121(16)
Postapocalyptic Pastorals
123(9)
Endless Wandering
132(5)
8 Conclusion
137(6)
Notes 143(30)
Bibliography 173(22)
Ludography 195(2)
Filmography 197(2)
Index 199