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3D Game Animation For Dummies [Pehme köide]

(Tulip Multimedia, Spanish Fork, Utah)
  • Formaat: Paperback / softback, 416 pages, kõrgus x laius x paksus: 232x188x23 mm, kaal: 621 g, Screen captures: 200 B&W, 0 Color
  • Ilmumisaeg: 10-Jun-2005
  • Kirjastus: For Dummies
  • ISBN-10: 0764587897
  • ISBN-13: 9780764587894
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  • Formaat: Paperback / softback, 416 pages, kõrgus x laius x paksus: 232x188x23 mm, kaal: 621 g, Screen captures: 200 B&W, 0 Color
  • Ilmumisaeg: 10-Jun-2005
  • Kirjastus: For Dummies
  • ISBN-10: 0764587897
  • ISBN-13: 9780764587894
* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software * Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more * Video game sales exceeded the movie industry's box office draw last year by $1 billion
Introduction.
Part I: Creating 3D Content for Games.
Chapter 1: Getting Started with 3D Game Animation.
Chapter 2: Game and Art Design, and Creating Storyboards.
Chapter 3: Starting with Traditional Animation Basics.
Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds.
Chapter 4: Creating Game User Interfaces.
Chapter 5: Modeling Scenery and Props.
Chapter 6: Adding Details with Materials.
Chapter 7: Mapping Textures.
Chapter 8: Creating Effective Lighting.
Part III: Designing, Modeling, and Animating Game Characters.
Chapter 9: Techniques for Modeling Characters.
Chapter 10: Discovering the Basics of 3D Animation.
Chapter 11: Animating Characters.
Chapter 12: Animating Facial Movements.
Chapter 13: Automating Reactions with Dynamics.
Part IV: Animating Game Cut Scenes.
Chapter 14: Animating Scene Elements.
Chapter 15: Animating with Particles.
Chapter 16: Rendering an Animation.
Part V: The Part of Tens.
Chapter 17: Ten Types of Tools Used by Game Companies.
Chapter 18: Ten Creative Jobs in the Animation Industry.
Chapter 19: Ten Ways to Land a Job as a 3D Game Animator.
Appendix A: Using Game Engine Tools.
Appendix B: Glossary of Animation Terms.
Appendix C: Directory of Animation Schools.
Index.


Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.