Muutke küpsiste eelistusi

Design, User Experience, and Usability: 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29July 4, 2024, Proceedings, Part II 2024 ed. [Pehme köide]

Edited by , Edited by , Edited by
  • Formaat: Paperback / softback, 388 pages, kõrgus x laius: 235x155 mm, 134 Illustrations, color; 20 Illustrations, black and white; XXI, 388 p. 154 illus., 134 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 14713
  • Ilmumisaeg: 15-Jun-2024
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 303161352X
  • ISBN-13: 9783031613524
  • Pehme köide
  • Hind: 76,49 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 89,99 €
  • Säästad 15%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 2-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, 388 pages, kõrgus x laius: 235x155 mm, 134 Illustrations, color; 20 Illustrations, black and white; XXI, 388 p. 154 illus., 134 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 14713
  • Ilmumisaeg: 15-Jun-2024
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 303161352X
  • ISBN-13: 9783031613524
This five-volume set LNCS 14712-14716 constitutes the refereed proceedings of the 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 July 4, 2024.





The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.





The DUXU 2024 proceedings were organized in the following topical sections:





Part I: Information Visualization and Interaction Design; Usability Testing and User Experience Evaluation.





Part II: Designing Interactions for Intelligent Environments; Automotive Interactions and Smart Mobility Solutions; Speculative Design and Creativity.





Part III: User Experience Design for Inclusion and Diversity; Human-Centered Design for Social Impact.





Part IV: Designing Immersive Experiences across Contexts; Technology, Design, and Learner Engagement; User Experience in Tangible and Intangible Cultural Heritage.





Part V: Innovative Design for Enhanced User Experience; Innovations in Product and Service Design.
Part 1: Designing Interactions for Intelligent Environments: Exploring a
Behavioral Model of Positive Friction in Human-AI Interaction.- A Study on
Enhancing the Influence of Intelligent Investment Advisors on Users through
Experience Design.- Psychological Perspectives on the Influence of Robotic
Emotional Cues on Human User Interaction Intention.- Modeling of Behavior and
Interaction Analysis of Autonomous Robots in Smart Logistics Environment: A
Case Study on iLoabot-M.- Application of Participatory Design for AI-based
Decision Support: Development of a Frontend with two Companies.- squad.ai: A
Multi-Agent System Built on LLMs, Incorporating Specialized Embeddings and
Sociocultural Diversity.- Designing Conversational Human-Robot Collaborations
in Silence.- Will You Work with Us to Design a Robot? Boys' and Girls'
Choices of Anthropomorphic Robots According to their Gender.- Comparison of
Robot Assessment by Using Physical and Virtual Prototypes: Assessment of
Appearance Characteristics, Emotional Response and Social Perception. Part 2:
Automotive Interactions and Smart Mobility Solutions: Research on Design
Methods of Smart Service Systems driven by Autonomous Vehicles.- From Passive
to Active: Towards Conversational In-Vehicle Navigation Through Large
Language Models.- Analysis of Influencing Factors on Advanced Driving
Assistance System Purchase Intention in China.- Advancing Adaptive
Decision-Making for Intelligent Cockpit Layouts: Exploring Preferred and
Sensitive Joint Angles Across Multi-Type Vehicles.- Research on
Scenario-Based User Experience Evaluation Method for Intelligent Cars.-
Exploring Electric Vehicle Charging Space Brand Market Factor and User
Experience: A case of the United States and China.- Visual or Auditory
FirstThe Modality Shift Effect in Two-stage Takeover Warning.- Voice
Revolution on Wheels: Porsche's Pioneering Journey into Next-Gen In-Car
Interactions.- User Interaction Mode Selection and Preferences in Different
Driving States of Automotive Intelligent Cockpit. Part 3: Speculative Design
and Creativity: Guided Fantasy: A Research Method for Innovative Products.-
Reform and Practice of "Foundation of Innovation and Entrepreneurship" Course
Based on "Three Phases and Six Segments" Experiential Teaching.- Framework
for a Project Methodology in Design - Interactions in Speculation and
Fictional Futures.- Teaching Method Innovation and Practice for Information
and Interaction Design in the Context of New Liberal Arts.- Becoming More
Curious About the Future: ReadySetFuture.- Lets Fashion Fiction! Fashion
Designers as Speculators, Alternative Present and Possible Future with
Speculative Design.- Creating an Online Exhibition About Shoe Heritage. A
Story on Swiss Footwear on Google Arts & Culture.