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Design, User Experience, and Usability: 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 2227, 2025, Proceedings, Part II [Pehme köide]

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  • Formaat: Paperback / softback, 462 pages, kõrgus x laius: 235x155 mm, 148 Illustrations, color; 41 Illustrations, black and white; XXII, 462 p. 189 illus., 148 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 15795
  • Ilmumisaeg: 01-Jun-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031932234
  • ISBN-13: 9783031932236
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  • Formaat: Paperback / softback, 462 pages, kõrgus x laius: 235x155 mm, 148 Illustrations, color; 41 Illustrations, black and white; XXII, 462 p. 189 illus., 148 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 15795
  • Ilmumisaeg: 01-Jun-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031932234
  • ISBN-13: 9783031932236

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of
1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

UX Design and Evaluation Methodologies: How to Transfer User Feedback
into Product Improvements?.- Gamification as a Driver for Narrative in
Cinematic Single-Player VR Experience.- From Participation to Convergence:
The Design Method of Citywalk Service System Based on Communication
Perspective.- A Practical Approach for Novice Evaluators in Heuristic
Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain.-
Supported Methods for Agile UX Management.- Development and Validation of a
Framework of Metrics to Evaluate Prototypes.- Reframing Challenges in Agile
and UX: A New Categorization Approach.- Combining Heuristics and User
Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of
Open MOOC Platforms.- pproaches of the User-System-Environment Triptych
Classifying the Definitions and Models of Context in User Experience
Research.- Development of a Questionnaire App for UI Evaluation Based on
Shneiderman's Eight Golden Rules of Interface Design: A Case Study in
E-Learning and Online Travel Agencies.- Combining Questionnaires and Usage
Tracking to Monitor the User Experience of an e-Commerce Solution.-
Continuous UX Evaluation: Insights from Long-Term Use of the User Experience
Questionnaire. Inclusive Design and Accessible Experiences: Construction and
Research of an Elderly Care Service Model within the Framework of the Rural
Revitalization Strategy: A Case Study of the Lvtian Anshan Village
Ecological Elderly Care Project in Conghua, Guangzhou.- Guidelines for
Developing Graphic Interfaces of E-Health Systems to Facilitate Data
Visualization and Interpretation on Episodes Prodromes in Alzheimer's
Patients.- How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC
40500 Ecuadorian Technical Standard?.- Visualization of Product Design for
Children with ADHD Based on Citespace.- Study on the Inclusive Design of
Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with
Disabilities.- Improving Toilet Accessibility in Public Spaces for the
Elderly Group in Chinese Cities: An investigation on the Design and Usability
of Toilet Risers.- Accessible Picture Book Interaction Design for Colorblind
Children.- Research on the Design of Personalized Exercise Recommendation
System Based on Health Management of Middle-aged and Elderly People. Product
and Industrial Design: Smart Products Design Research for "Parent-Accompanied
Learning" in Family Education: Needs, Scenarios, and Strategies.- An Initial
Exploration of The Relationship Between Brand Image and Kansei Evaluation in
Product Design: A Case Study of CUV Design.- Interactive Product Design for
Children's Reading Facilities in Libraries Based on the FBS Model.-
Innovative Design Research on Human-Pet Furniture Under the Concept of
Symbiosis.- Identification of Cross-Product Experience Factors.- Analysis of
Fashion Handbag Dataset Based on Form-Color-Texture-Structure Framework.-
Form is Function! Measuring the Impact of Product Design: Presentation of the
Product Aesthetics Inventory (PAI).- Research on Innovative Design of Campus
Furniture in Primary and Secondary Schools from the Perspective of
Human-Computer Interaction.- Research and Improved Design on Children's Toy
Packaging Experience Evaluation from the Perspective of Information
Processing.