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Design, User Experience, and Usability: 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 2227, 2025, Proceedings, Part III [Pehme köide]

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  • Formaat: Paperback / softback, 472 pages, kõrgus x laius: 235x155 mm, 190 Illustrations, color; 39 Illustrations, black and white; XXII, 472 p. 229 illus., 190 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 15796
  • Ilmumisaeg: 07-Jun-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031932269
  • ISBN-13: 9783031932267
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  • Formaat: Paperback / softback, 472 pages, kõrgus x laius: 235x155 mm, 190 Illustrations, color; 39 Illustrations, black and white; XXII, 472 p. 229 illus., 190 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 15796
  • Ilmumisaeg: 07-Jun-2025
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3031932269
  • ISBN-13: 9783031932267

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of
1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

Design and the Digital Transmission of Culture: GuoFengAI: Constructing
an AI-Generative LoRA Model for Chinese Aesthetic Jewelry.- The Historical
Genealogy and Cultural Translation Logic of Chinese Academic Regalia.-
Information Visualization Design for the Dissemination of Cultural Heritage
in the Context of Technology.- Study on the Enhancement of Artistic Quality
of Community Public Spaces Enabled by AIGC Technology.- Research on
Innovative Design of Digital Interactive Design in Jinan Shadow Play
Communication.- Exploration on the Path of Digital Dissemination of
Adolescent Values Guided by AIGC Empowering the Illustration Design of
Red-themed Books.- Research on the Exhibition Design Process of Cultural
Elements in Virtual Reality Interaction Taking the Grand Canal Culture as an
Example.- The Dynamic Flow and Coupling Mechanism of Virtual and Physical
Spaces under the Driving of Digital Culture: Taking the Geological Museum of
Guizhou Province as an Example.- State Gift Design under Visual Narrative
Strategies: Digital Reconstruction of Traditional Patterns and Cross-Cultural
Diplomatic Applications.- Immersive Storytelling Empowering Cultural Heritage
Transmission: A Case of Xiaonan Village.- Experience Design of Human-Computer
Interaction Process for Special Cultural and Blessing Tourism Activities of
Shenjing Village.- Reimagining the Future of Art in Historic Districts Based
on User Experience: The Case of Dongshankou. Design for Arts and Creativity:
Design and Expression of Narrative and Empathic Effects in Data-based
Videos.- Building Beyond Blocks: User-Centered Innovations in LEGO Design for
Unleashing Creativity and Play.- Innovative Application of Suzhou Song
Brocade Patterns in New Chinese Style Pet Clothing.- Reconstructing the Path
of Design Creativity through Artificial Intelligence-Generated Content: An
Interaction Design Perspective.- Application and Optimization of Shanxi Fahua
Art Elements Empowered by Artificial Intelligence in Clothing Design.-
Towards a Best Practice for Guiding Design and HCI Undergraduate Students
towards Thesis Topics with Creativity and Autonomy.- Research on Experience
Design for Immersive Performances: A Case Study of Sleep No More.- The
Application of Gaming Methods in the Creative Design Process.- A Study of
Value Generation in Immersive Art from Experiential Perspective.- User
Experience and Retention in Chinese Music Streaming: Insights from QQ Music
and NetEase Cloud Music. Designing for Health and Therapeutic Experiences:
Research on the Design of Smart Aromatherapy Machine Interaction System Based
on Contextual Experience.- Design of the Nursing Products and System in
Infection Ward in Post-Epidemic Era.- Promoting Digital Therapeutics in
Japan: Understanding User Acceptance through the UTAUT Model.- The Influence
and Differences of Virtual Reality Art Scenes on Stress Relief among Youth.-
Hearing Health Assistant Application Design in University Campus Towards a
Sustainable Lifestyle.- Will Involving Physical Products Improve the Effects
of Counting Sheep on Promoting Sleep: A Design Experiment.- Research on the
Interactive Design of Childrens Digital Picture Books under the Concept of
Healing.- LEIB-RHYTHM: An Auditory-Based Intervention for Enhancing Rhythmic
Chewing Perception.