As technology and education rapidly converge, this book explores how emotional interaction and game-based systems are transforming the future of learning. By harnessing affective computing and persuasive technologies, we can create intuitive and r...Loe edasi...
Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional m...Loe edasi...
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio...Loe edasi...
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio...Loe edasi...
This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn...Loe edasi...
This engaging narrative by Sébastien Deguy, the visionary founder and CEO of the company, chronicles the growth of Allegorithmic from its inception as a small startup to becoming a leader in digital content creation, pivotal in shaping the visual ae...Loe edasi...
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work, establishing himself as one of the foremost collage animatorsor, as he prefers, a re-animator. His films explore themes of identity, childhood, sexuality...Loe edasi...
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tip...Loe edasi...
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tip...Loe edasi...
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare....Loe edasi...
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare....Loe edasi...
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. This new edition...Loe edasi...
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winnin...Loe edasi...
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics. As perhaps the most rapidly growing sector of the sports and entertainment...Loe edasi...
This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers artists, designers, technologists...Loe edasi...
This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers practical tools for conducting effec...Loe edasi...
Focal Press Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries.The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran profession...Loe edasi...
Focal Press Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book...Loe edasi...
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) a...Loe edasi...