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Digital Cities: Between History and Archaeology [Kõva köide]

Edited by (William and Sue Gross Professor of Classical Studies Art, Art History, and Visual Studies, Duke University), Edited by (Art Historian, University of Évora)
  • Formaat: Hardback, 342 pages, kõrgus x laius x paksus: 160x243x32 mm, kaal: 766 g
  • Ilmumisaeg: 24-Mar-2020
  • Kirjastus: Oxford University Press Inc
  • ISBN-10: 0190498900
  • ISBN-13: 9780190498900
Teised raamatud teemal:
  • Formaat: Hardback, 342 pages, kõrgus x laius x paksus: 160x243x32 mm, kaal: 766 g
  • Ilmumisaeg: 24-Mar-2020
  • Kirjastus: Oxford University Press Inc
  • ISBN-10: 0190498900
  • ISBN-13: 9780190498900
Teised raamatud teemal:
The onset of digital archaeology and its subsequent remarkable development has had a crucial impact on the study of cultural heritage. Presently, researchers are able to manipulate and reinvent digital and historical data; the study of the city stands out in this context. Cities are microcosms, often reflecting the changing structure of societies over time. A vast array of digital tools (laser scanning, augmented reality, remote sensing, and beyond) can process, test, and display archaeological data, architectural remains, and built heritage on a scale previously unattainable. The digitization of historical research is manipulating and reinventing the ways in which we examine historical evidence. This intersection between history and computer science allows for an expansion and enhancement of historical, archaeological, and anthropological research. The resulting configurations lead to the creation of new data and new objects of study within these fields, which makes it crucial for those in these fields to understand the impact of generating digital information in this context.

Digital Cities explores the study of the city in the digital realm by reexamining the data processing and knowledge sharing between historians, architects, geographers, anthropologist, and computer scientists. Digital Cities considers the city from pre-historic settlements to the present in different geographical contexts. Each section of the book offers a new level of engagement with various digital tools, spanning topics such as the challenges digital instruments pose to the study of pre-urban and urban contexts, the didactic scope of virtual heritage, and the consolidation of the relationship between digital language and historical narrative. The resulting research traverses the idea of Digital Cities through a historical, social, and multimodal context, and it fills the gap in scholarship between the study of the city and the concept and significance of the Digital City.
About the Contributors vii
Introduction 2(11)
Maurizio Forte
Helena Murteira
PART ONE Methodological Challenges
1 Vulci 3000: A Digital Challenge for the Interpretation of Etruscan and Roman Cities
13(29)
Maurizio Forte
Nevio Danelon
David Johnston
Katherine McCusker
Everett Newton
Gianfranco Morelli
Gianluca Catanzariti
2 "I dreamt I dwelt in marble halls": Using Computer-Based Visualization of Roman Domestic Architecture to Evoke the Built and the "Felt" Environments
42(20)
Richard Beacham
3 The Digital Revolution and Modeling Time and Change in Historic Buildings and Cities: The Case of Visualizing Venice
62(10)
Caroline Bruzelius
4 Exploring Visually the Known and the Ill-Known About Krakow's Center Urban Evolution: An Information Visualization Perspective
72(34)
Jean-Yves Blaise
Iwona Dudek
5 Experiencing Past, Present, and Future Urban Environments Through Digital Representation, Storytelling, and Simulation
106(20)
Eva Pietroni
6 Simplified Crowd Simulation in Virtual Heritage Sites
126(25)
Luis Miguel Sequeira
PART TWO Conservation, Requalification, and Communication
7 At-Risk World Heritage and Virtual Reality Visualization for Cyber-Archaeology: The Mar Saba Test Case
151(21)
Thomas E. Levy
Connor Smith
Kristin Agcaoili
Anish Kannan
Avner Goren
Jurgen P. Schulze
Glenn Yago
8 Oporto's Historic Center: From Historical Research to (Real) Virtual Heritage Visualization
172(13)
Maria Leonor Botelho
9 Omnidirectional Strategies for Exploring Ancient Cities and Territories
185(24)
Sarah Kenderdine
PART THREE Hermeneutics and Epistemological Boundaries
10 Catalhoyuk as an Open Site? On the Openness of Virtual Reconstructions of Archaeological Sites to a Multiplicity of Interpretations
209(27)
Zeynep Akttire
11 Virtual Cities as Memoryscapes: The Case of Lisbon
236(23)
Maria Alexandra Gago da Cdmara
Helena Murteira
Paulo Simoes Rodrigues
PART FOUR Research, Planning, and Learning
12 Spatial Representation of Vienna's Street-Level Environment: Urban Parterre Modeling
259(20)
Angelika Psenner
13 Unreal Projects: Using Immersive Visualization to Learn About Distant and Historical Locales
279(20)
Gabriela Campagnol
Stephen Caffey
Mark J. Clayton
Kevin Glowacki
Nancy Klein
Julian Kang
Geoffrey Booth
14 At the Interface: Multimodal Sensing and Intelligent Learning Systems. The Dynamic Transformation of the Cityscape and Its Ongoing Study
299(22)
Bill Seaman
Notes 321
Maurizio Forte is William and Sue Gross Professor of Classical Studies Art, Art History, and Visual Studies at Duke University. He is the founder and director of the DIG@Lab at Duke as well as the author or editor of three books, including Virtual Archaeology.

Helena Murteira is an art historian with a PhD from the University of Edinburgh. She is a member of the Scientific Committee of the Centre for Art History and Artistic Research (CHAIA) at the University of Évora.