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Digital Culture & Society (DCS) Vol. 4, Issue 2/2018 Digital Citizens [Pehme köide]

  • Formaat: Paperback / softback, 200 pages, kõrgus x laius x paksus: 239x155x15 mm, kaal: 666 g
  • Sari: Digital Culture & Society
  • Ilmumisaeg: 08-Dec-2021
  • Kirjastus: Transcript Verlag
  • ISBN-10: 3837644774
  • ISBN-13: 9783837644777
Teised raamatud teemal:
  • Formaat: Paperback / softback, 200 pages, kõrgus x laius x paksus: 239x155x15 mm, kaal: 666 g
  • Sari: Digital Culture & Society
  • Ilmumisaeg: 08-Dec-2021
  • Kirjastus: Transcript Verlag
  • ISBN-10: 3837644774
  • ISBN-13: 9783837644777
Teised raamatud teemal:
This issue discusses theoretical and artistic investigations of citizen engagement, digital citizenship, and grassroots information politics. Articles reflect on the role of the digital citizen.

Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments, and methodological innovation. This special issue discusses theoretical and artistic investigations on citizen engagement, digital citizenship, and grassroots information politics. Articles reflect on the role of the digital citizen from the perspectives of (digital) sociology, science, technology and society (STS), (digital) media studies, cultural studies, political science, and philosophy.
Introduction Digital Citizens 5(6)
Ramon Reichert
Karin Wenz
I Digital Citizenship: Historical and Methodological Overview
Mapping a Changing Field A Literature Review on Digital Citizenship
11(28)
Louise Jørring
The Ironies of Digital Citizenship Educational Imaginaries and Digital Losers Across Three Decades
39(26)
Lina Rahm
II Digital Literacy and Social Regulation
The New Media, the Youth and Renegotiation of Ethnic and Religious Identity In Nigeria
65(24)
Nelson Obinna Omenugha
Henry Chigozie Duru
Cognition On Tap Capital's Theory of Al as Utility
89(18)
James Steinhoff
III Witnessing, Hacking, Commoning
Platform Humanism and Internal Opacity The Limits of Online Service Providers' Transparency Discourse
107(30)
Artur de Matos Alves
"Going Rogue" Re-coding Resistance with Type 1 Diabetes
137(20)
Samantha D. Gottlieb
Jonathan Cluck
Beyond Technological Literacy Open Data as Active Democratic Engagement?
157(28)
Caitlin Wylie
Kathryn Neeley
Sean Ferguson
IV Cultural Participation
Understanding Cosmo-Literature The Extensions of New Media
185(18)
Reham Hosny
Letters from the Future Science Fiction as Source Material for Thought Experiments Describing Potential Arctic Futures
203(16)
Martin Dymet
Biographical Notes 219
Ramón Reichert, Dr., ist Senior Researcher am Department für Kulturwissenschaft, Universität für Angewandte Kunst in Wien.

Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.

Pablo Abend (Dr.) ist wissenschaftlicher Koordinator des DFG-Graduiertenkollegs »Locating Media« an der Universität Siegen. Seit April 2019 vertritt er die Professur für Designtheorie an der Burg Giebichenstein Kunsthochschule Halle (Saale).

Mathias Fuchs (Dr.) ist ein Künstler und Medienwissenschaftler. Er war u.a. Senior Lecturer an der University of Salford in Greater Manchester, Vertretungsprofessor an der Universität Potsdam und Senior Fellow am Institute of Advanced Study on Media Cultures of Computer Simulation (MECS). Fuchs arbeitet am Institut für Kultur und Ästhetik Digitaler Medien an der Leuphana-Universität Lüneburg. Fuchs hat im Feld der künstlerischen Auseinandersetzung mit Computerspielen und deren Theorie Pionierarbeit geleistet und leitet ein DFG-gefördertes Projekt zu Gamification (2018-2021).

Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands).