Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. This issue presents empirical studies as well as theoretical and methodological reflections on inequalities and divides in digital cultures. From various (inter-)disciplinary perspectives, the authors examine three main themes—inequality of access, inequality by design and discursive divides, and inequality by algorithms—while suggesting ways for research to move beyond these.
This issue presents empirical studies as well as theoretical and methodological reflections on inequalities and divides in digital cultures. From various (inter-)disciplinary perspectives, the authors examine three main themes—inequality of access, inequality by design and discursive divides, and inequality by algorithms.
Content 3
Introduction 5
Big Data Biopolitics 23
Accounting for Visual Bias in Tangible Data Design 43
The Political Economy of Cultural Memory in the Videogames Industry 61
Slow Side of the Divide? 85
Unpacking El Paquete 105
Refusing Shame and Inertia 125
Mapping Wikipedia's Geolinguistic Contours 147
TouchOn/TouchOff 165
Technology and In/equality, Questioning the Information Society 183
Global Data Justice 197
Biographical Notes 211
Pablo Abend (Dr.) ist wissenschaftlicher Koordinator des DFG-Graduiertenkollegs »Locating Media« an der Universität Siegen. Seit April 2019 vertritt er die Professur für Designtheorie an der Burg Giebichenstein Kunsthochschule Halle (Saale).
Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands).
Mathias Fuchs (Dr.) ist ein Künstler und Medienwissenschaftler. Er war u.a. Senior Lecturer an der University of Salford in Greater Manchester, Vertretungsprofessor an der Universität Potsdam und Senior Fellow am Institute of Advanced Study on Media Cultures of Computer Simulation (MECS). Fuchs arbeitet am Institut für Kultur und Ästhetik Digitaler Medien an der Leuphana-Universität Lüneburg. Fuchs hat im Feld der künstlerischen Auseinandersetzung mit Computerspielen und deren Theorie Pionierarbeit geleistet und leitet ein DFG-gefördertes Projekt zu Gamification (2018-2021).
Ramón Reichert, Dr., ist Senior Researcher am Department für Kulturwissenschaft, Universität für Angewandte Kunst in Wien.
Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.