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Digital Electronics for Musicians: Build Intuitive Electronics and Electroacoustic Music Interfaces Second Edition [Pehme köide]

  • Formaat: Paperback / softback, 543 pages, kõrgus x laius: 235x155 mm, 231 Illustrations, black and white; XXIV, 543 p. 231 illus., 1 Paperback / softback
  • Sari: Maker Innovations Series
  • Ilmumisaeg: 07-Sep-2024
  • Kirjastus: APress
  • ISBN-13: 9798868803932
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  • Formaat: Paperback / softback, 543 pages, kõrgus x laius: 235x155 mm, 231 Illustrations, black and white; XXIV, 543 p. 231 illus., 1 Paperback / softback
  • Sari: Maker Innovations Series
  • Ilmumisaeg: 07-Sep-2024
  • Kirjastus: APress
  • ISBN-13: 9798868803932
This is the perfect book for musicians who want to dive into the world of computer music and physical computing. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and even new instruments with that knowledge.
 
You’ll learn the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you’ll learn how to create a variety of innovative musical projects, including an interactive bow for stringed instruments, a MIDI clavier synthesizer, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, and even a DIY theremin.
 
If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data, Digital Electronics for Musicians is the book for you.


In this New Edition 

Readers can expect a wave of updates that bring the content in sync with the latest tech trends. The book now features revamped code and visuals throughout, all tailored to match the cutting-edge versions of Pure Data, Arduino IDE, and the powerful Raspberry Pi 4. What's even more thrilling is the integration of the Bela platform for audio enthusiasts, alongside an expanded wireless toolkit that includes both Wi-Fi and the trusty XBee. To ensure a smoother journey, there are more project-enhancing images to guide readers and a brand-new chapter dedicated to the realm of AI, based on the author's innovative neuralnet object for Pure Data, as showcased in the AIMC conference proceedings. Dive in and stay ahead of the curve!

 
What You Will Learn
  • Learn the basics of the Pure Data and the Arduino languages
  • Learn more about the available sensors on the market, and how you can incorporate them into your musical projects
  • Focus on physical computing by combining Arduino and Pure Data, bringing the    physical world to the world of the computers
  • Make use of additional libraries that extend the capabilities of the Arduino
  • Make use of external objects in Pure Data that help achieve certain goals,  depending on the project
  • Learn how a Pure Data patch functions and be able to modify other people's work  that fits your needs
  • Learn how the Arduino language works, enabling the modification of already  existing code, according to your needs
  • Get insight on the serial communication between the Arduino and Pure Data
  • Learn how to approach various programming challenges in different ways

Who This is For 
Musicians who want to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data.                                        

Chapter 1: Introduction to Pure Data.
Chapter 2: Arduino basics.
Chapter 3: Embedded computers and going wireless.
Chapter 4: Getting started with musical applications.
Chapter 5: A simple synthesizer using a MIDI keyboard and Arduino.
Chapter 6: An interactive bow for bowed string instruments.
Chapter 7: An interactive drum set.
Chapter 8: A microtonal keyboard, using conductive ink.
Chapter 9: An electric guitar sequencer.
Chapter 10: A patch-bay matrix synthesizer.

Alexandros Drymonitis is a sound and new media artist. He has a PhD from the Royal Birmingham Conservatoire, Birmingham City University, on the creation of musical works with Python. His previous studies were on the classical guitar at the Conservatorium van Amsterdam, where he got his first stimuli on music technology. Ever since, he has been making electronic music using opensource software and hardware, such as Pure Data, Arduino, and Python. He has also used Pure Data and Arduino to develop the modular synthesizer system 3dPdModular, and is currently doing postdoc research at the Cyprus University of Technology on instant synthesis for computer controlled acoustic instruments with live coding and AI.