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ix | |
Foreword |
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xi | |
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Introduction: RPGs and the Explosion of Technical Content |
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1 | (12) |
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The Game That Started It All |
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1 | (2) |
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3 | (1) |
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3 | (1) |
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What You'll Find in These Pages |
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4 | (5) |
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9 | (4) |
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13 | (32) |
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13 | (2) |
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Emergent Narrative and Early DRPGs |
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15 | (5) |
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Technical Communication in Early DRPGs |
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20 | (2) |
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22 | (1) |
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22 | (2) |
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The Elder Scrolls: Daggerfall |
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24 | (3) |
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27 | (3) |
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Technology Diffusion and Adoption |
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30 | (4) |
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Early Digital Marketing and Social Media |
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34 | (7) |
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Looking Ahead---The Party Gets Bigger |
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41 | (1) |
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41 | (4) |
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2 New Century, New Technologies, New Challenges |
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45 | (42) |
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45 | (2) |
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Wikis, Forums, and Player Agency |
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47 | (5) |
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Bethesda Advances Emergent Narrative |
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52 | (10) |
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BioWare Advances Technical Communication |
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62 | (3) |
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Technical Communication and Morrowind |
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65 | (3) |
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Modeling Emerges as a Technical Communication Tool |
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68 | (1) |
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Communicating by Using Technology |
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69 | (1) |
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Providing Instructions---Technology of How to Do Something |
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70 | (1) |
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Emergent Narrative and Baldur's Gate II |
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71 | (1) |
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Game Branding and Social Media |
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72 | (4) |
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The Burgeoning Power of Fan Forums |
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76 | (1) |
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The Force Is with Bio Ware |
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77 | (3) |
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Looking Ahead: Communication Convergence Signals New Power |
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80 | (1) |
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80 | (7) |
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3 Crowdsourcing---The Game Changer |
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87 | (34) |
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Convergence Patterns in Communication |
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87 | (3) |
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Convergence in Social Media |
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90 | (2) |
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92 | (1) |
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Cocreation as Technical Communication |
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93 | (1) |
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Restrictions of Technical Accuracy |
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94 | (3) |
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Technology Diffusion and Adoption 2005--6 |
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97 | (3) |
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100 | (6) |
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Oblivion---Bethesda Raises the Bar Again |
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106 | (2) |
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Bethesda, Buzz, and Social Media in the Internet Age |
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108 | (7) |
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115 | (6) |
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4 At The Top Of Their Games |
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121 | (30) |
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121 | (2) |
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123 | (4) |
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Mass Effect---BioWare Advances Emergent Narrative |
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127 | (5) |
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Fallout 3---Bethesda Launches Its Own Science Fiction World |
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132 | (3) |
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Cocreation: Customer and User Becomes Designer and Manufacturer |
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135 | (2) |
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DAO---Bio Ware's Fantasy Blockbuster |
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137 | (8) |
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145 | (1) |
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The Cinematic Game Trailer |
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146 | (2) |
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Looking Ahead: Fan Power Grows |
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148 | (1) |
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148 | (3) |
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5 A Cocreative Game World, For Better Or For Worse |
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151 | (40) |
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151 | (3) |
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Technical Communication in ME2 |
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154 | (1) |
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Emergent Narrative in ME2 |
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155 | (2) |
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Skyrim---Bethesda Ups the Ante |
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157 | (5) |
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Technical Communication and Skyrim |
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162 | (3) |
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Dragon Age II---One Narrative Step Forward, Two Gameplay Steps Back |
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165 | (2) |
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Technical Communication and DAII |
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167 | (6) |
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The Witcher 2: Assassins of Kings---CDPR Hits the Big Time |
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173 | (1) |
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Emergent Narrative in The Witcher 2 |
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174 | (2) |
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Technical Communication and The Witcher 2 |
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176 | (3) |
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Usability Testing and Games from 2011 |
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179 | (2) |
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Gamers and Social Media in 2011 |
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181 | (2) |
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DAII and the Problem of Fan Critics |
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183 | (2) |
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Looking Ahead: All Online, All the Time |
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185 | (1) |
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186 | (5) |
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6 The Social Media Imperium |
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191 | (40) |
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191 | (2) |
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Star Wars: The Old Republic---BioWare Launches Their MMORPG |
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193 | (4) |
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The Social Media World Grows---and Metastasizes |
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197 | (2) |
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The Mass Effect 3 Marketing Campaign, or Be Careful What You Claim |
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199 | (1) |
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Technical Content in ME3: So Far, So Good |
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200 | (3) |
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The ME3 Controversy: The Power and Tyranny of Cocreation |
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203 | (13) |
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The Elder Scrolls Online---Bethesda Claims Their MMORPG Space |
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216 | (2) |
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Dragon Age: Inquisition---Bio Ware's Last Ray of Sunlight |
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218 | (3) |
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Technical Communication and DAT. Bigger Is Better, More Is Better |
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221 | (3) |
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Looking Ahead---The Wheel of Fortune Spins |
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224 | (1) |
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225 | (6) |
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231 | (30) |
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Everyone's a Cook, and Everyone Stirs the Pot |
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231 | (1) |
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The Witcher 3: Wild Hunt---CDPR's Big Moment |
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232 | (1) |
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Technical Content in The Witcher 3: Geralt, and Just Only Geralt |
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233 | (5) |
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Emergent Narrative 2012-15 |
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238 | (2) |
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Fallout 4---Bethesda looks to Bio Ware |
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240 | (2) |
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Race, Gender, and Sexuality: The Slow Progress Toward Inclusivity |
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242 | (6) |
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Fallout 4: Stats and Mods |
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248 | (1) |
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Multiplayer Content in Single-Player Games |
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249 | (1) |
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250 | (7) |
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A Look Ahead: Fortune's Fools |
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257 | (1) |
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258 | (3) |
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261 | (34) |
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Fallout 76---Two Genres Together Are Not Better Than One |
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261 | (1) |
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Technical Communication, Social Media, and Fallout 76 |
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262 | (3) |
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Emergent Narrative, Social Media, and Fallout 76 |
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265 | (3) |
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Anthem---BioWare Leaps into the Abyss |
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268 | (1) |
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Technical Communication and Anthem |
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269 | (1) |
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Emergent Narrative, Social Media, and Anthem |
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270 | (3) |
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Thronebreaker---CDPR Keeps a Hand in the Game |
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273 | (2) |
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The Cyberpunk 2077 Launch Disaster |
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275 | (2) |
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Looking Ahead for the Big Three |
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277 | (8) |
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Conclusion---The Future of DRPGs and Technical Communication |
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285 | (3) |
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288 | (7) |
Notes |
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295 | (6) |
Index |
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301 | |