Muutke küpsiste eelistusi

Dragon's Lair and the Fantasy of Interactivity [Kõva köide]

  • Formaat: Hardback, 150 pages, kõrgus x laius x paksus: 227x160x15 mm, kaal: 413 g, 26 b/w illustrations;
  • Ilmumisaeg: 21-Jun-2022
  • Kirjastus: Lexington Books
  • ISBN-10: 1793636036
  • ISBN-13: 9781793636034
  • Formaat: Hardback, 150 pages, kõrgus x laius x paksus: 227x160x15 mm, kaal: 413 g, 26 b/w illustrations;
  • Ilmumisaeg: 21-Jun-2022
  • Kirjastus: Lexington Books
  • ISBN-10: 1793636036
  • ISBN-13: 9781793636034
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragons Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragons Lair and the Fantasy of Interactivity, MJ Clarke revives Dragons Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragons Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragons Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

Arvustused

Vibrant prose, detailed research, and a holistic methodology make Clarkes Dragons Lair and the Fantasy of Interactivity a fascinating look at a game that became an iconic pinnacle of both a technology and a genre of video games, laserdisc games, and led to a discussion of the very nature of interactivity. For a tour of Dragons Lair, one cannot find a better guide. -- Mark J. P. Wolf, Concordia University Wisconsin

Acknowledgments ix
Introduction 1(4)
1 Dragon's Lair: The Platform
5(32)
2 Dragon's Lair. The Business
37(24)
3 Dragon's Lair: The Disc
61(30)
4 Dragon's Lair: The Fantasy
91(30)
References 121(12)
Index 133(6)
About the Author 139
MJ Clarke is associate professor in TV, film, and media studies at California State University, Los Angeles.