Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. This volume’s goal is to put forward a number of these virtual world ethical issues of which research is only commencing. The developing literature specifically regarding virtual world ethics is a recent phenomenon. Research based on the phenomenon of virtual world life has only been developing in the past four years. This volume introduces pathbreaking work in a field which is only just beginning to take shape. It is ideal as both as a library reference and a supplementary text in upper-division courses focused on the issues of applied ethics and new media. It is unique in being one of the first volumes specifically addressed to ethical problems of the “metaverse”.
This volume includes articles from authors from around the world exploring topics such as: employing rationalist and casuistic approaches to the controversial topic of “virtual rape” yield an increased understanding of how virtual worlds ought to be designed, the relationship between the ethical and legal dimensions of virtual world users’ participation in “paratexts”, utilitarian consideration of harm and freedom in the case of virtual pedophilia, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and experimenting with healthcare services, the ethics of the collective action of virtual world communities, consideration of the virtue and potential of cosmopolitanism in virtual worlds, Deleuzian ethical approaches to the experience of the disabled in virtual worlds, the ethics of virtual world design, and the ethical implications of the “illusion of reality” presented by virtual worlds.
This book explores the ethical issues in virtual worlds used for business, education, and more. It covers topics like virtual rape, virtual pedophilia, research ethics, medical education, and the illusion of reality. It aims to address emerging ethical problems in the metaverse and is ideal for applied ethics and new media courses.
Editorial Review Board. Exploring New Ethical Issues in the Virtual
Worlds of the Twenty-First Century, James A. F. Stoner & Charles Wankel. The
Neglect of Reason: A Plea for Rationalist Accounts of the Effects of Virtual
Violence, Johnny Hartz Soraker. Copyright and Paratext in Computer Gaming,
Dan L. Burk. Virtual Sex With Child Avatars, A. A. Adams. Research Ethics and
Virtual Worlds, Justin M. Grimes, Kenneth R. Fleischmann, & Paul T. Jaeger.
Preparing for Practice: Issues in Virtual Medical Education, Rachel H.
Ellaway & David Topps. Achieving Collective Competence in Emergent Virtual
World Organizations: A Case Study of Peace Train - a Charitable Organization
in Second Life, Robin Teigland. Cosmopolitanism Online: A Manual for the
Construction of a Virtual Cosmopolis, Edward Howlett Spence & Adam Briggle.
Ethics in Second Life: Difference, Desire, and the Production of
Subjectivity, Anna Hickey-Moody & Denise Wood. This War is a Lie: Ethical
Implications of Massively Multiplayer Online Game Design, Miguel Sicart. The
Illusion of Reality: Cognitive Aspects and Ethical Drawbacks: The Case of
Second Life, Elena Pasquinelli. About the Authors.