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Engineering Design Communications: Conveying Design Through Graphics 2nd edition [Pehme köide]

  • Formaat: Paperback / softback, 576 pages, kõrgus x laius x paksus: 100x100x100 mm, kaal: 100 g
  • Ilmumisaeg: 03-Aug-2011
  • Kirjastus: Peachpit Press Publications
  • ISBN-10: 0137057148
  • ISBN-13: 9780137057146
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  • Formaat: Paperback / softback, 576 pages, kõrgus x laius x paksus: 100x100x100 mm, kaal: 100 g
  • Ilmumisaeg: 03-Aug-2011
  • Kirjastus: Peachpit Press Publications
  • ISBN-10: 0137057148
  • ISBN-13: 9780137057146
Teised raamatud teemal:

Engineering Design Communication: Conveying Design Through Graphics, Second Edition, offers a new approach to the traditional engineering graphics course. This text is designed for students who are learning to use graphics, especially 3D modeling, as a tool for engineering design. The text takes a streamlined approach, emphasizing the how and why of 2D sketching, reading and visualizing objects from 2D views, and creating 3D models that will function as the design database. Case studies and industry examples illustrate ways that these skills support practicing engineers in their work. Students will learn to develop models that capture the design intent for a product or system, update properly when changes are made, and serve the many purposes associated with their role as the design database. Practical tips and step-by-step instruction support the hands-on nature of the course. The text is designed to be used with any modeling package, but it can be bundled with the SolidWorks Student Design Kit (and the authors point out specific SolidWorks tutorials that coordinate well with the chapters).. A reverse engineering project is continued through the text.

Chapter One Graphics and the Design Process
2(30)
Objectives
2(1)
Communicating Design Information
3(2)
1.1 What is Engineering Design?
5(1)
1.2 The Role of Graphics
6(4)
Visualization
6(1)
Communication
7(1)
Documentation
8(2)
1.3 The Design Process in Detail
10(1)
1.4 Graphics Tools in Action
11(7)
Problem Identification
11(1)
Ideation
12(1)
Preliminary Design Selection
12(1)
Refinement
13(1)
Analysis
14(1)
Critical Design Review
15(1)
Implementation
16(1)
Documentation
17(1)
1.5 Types of Design Processes
18(2)
Design Tasks
18(2)
1.6 Concurrent Design
20(1)
1.7 Design Teams
21(1)
1.8 Concurrent Design and the Cad Database
22(10)
Teamwork and the CAD Database
22(3)
Communication for Design
25(1)
The Designer's Notebook
25
Industry Case
24(2)
Designer's Notebook
26(2)
Key Words
28(1)
Exercises
29(3)
Chapter Two Ideation and Visualization
32(60)
Objectives
32(1)
Sketching your Ideas
33(1)
2.1 The Design Process: Problem Identification
34(2)
Design Constraints
34(2)
2.2 Ideation
36(11)
Where Do You Get Your Ideas?
37(7)
Product Review/Design Review Meetings
44(1)
The Role of Visualization in Ideation
45(2)
2.3 Building Visual Ability
47(6)
Tools
48(1)
Practice
48(1)
Sketching Basic Shapes
49(1)
Optical Illusions
49(1)
Estimating Proportions
50(1)
Viewpoint
51(1)
Shading
51(1)
Positive and Negative Space
51(1)
Visual Perception
52(1)
2.4 Construction Lines/Sketching AIDS
53(2)
2.5 Schematic Drawings
55(1)
Sketching a Block Diagram
55(1)
2.6 Sketching Methods
55(4)
2.7 Geometry of Solid Objects
59(2)
2.8 Pictorial Sketching
61(1)
2.9 Isometric Sketches
61(8)
Orienting Isometric Views
62(1)
Sketching Isometrics without Grid Paper
62(4)
Isometric Ellipses
66(3)
2.10 Oblique Sketches
69(1)
2.11 Perspective Sketches
70(4)
Creating a Perspective Sketch
72(2)
2.12 Lettering
74(2)
General and Specific Notes
74(2)
2.13 Sketching Assemblies
76(1)
2.14 Sketching in the Design Process
77(15)
Industry Case
78(3)
Designer's Notebook
81(1)
Hands on Tutorials
82(1)
Reverse Engineering Project
83(1)
Key Words
84(1)
Skills Summary
84(1)
Exercises
85(7)
Chapter Three Multiview Sketching
92(50)
Objectives
92(1)
Capturing Three Dimensions on Paper
93(1)
3.1 Multiview Sketches
94(12)
Orthographic Projection
94(2)
Systems of Projection
96(1)
The Glass Box
96(2)
Using Projection Lines
98(1)
Choosing the Necessary Views
98(1)
Transferring Depth Dimensions
99(1)
Adjacent and Related Views
100(1)
Coordinates and Projection
100(4)
Spacing Between Views
104(2)
3.2 Interpreting Multiview Drawings
106(10)
Lines and Points in a Multiview Drawing
106(1)
Normal, Inclined, and Oblique Surfaces
106(2)
Normal, Inclined, and Oblique Edges
108(2)
Intersections and Tangencies
110(4)
Scale
114(1)
Sketching Dimensions
114(2)
3.3 Visualizing the 3D Object
116(2)
Interpreting Views by Removed Portions
116(2)
3.4 Interpreting Linetypes
118(2)
Hidden Lines
118(2)
Centerlines
120(1)
3.5 Line Precedence
120(1)
3.6 Section Views
120(2)
3.7 Auxiliary Views
122(20)
Selecting Views
122(2)
Industry Case
124(4)
Designer's Notebook
128(1)
Hands on Tutorials
129(1)
Reverse Engineering Project
130(1)
Key Words
131(1)
Skills Summary
131(1)
Exercises
132(10)
Chapter Four Using Geometry for Modeling and Design
142(38)
Objectives
142(1)
Drawing Geometry
143(1)
4.1 Coordinates for 3D CAD Modeling
144(4)
Specifying Location
145(3)
4.2 Geometric Entities
148(8)
Points
148(1)
Lines
148(1)
Planes
149(1)
Circles
150(1)
Arcs
151(1)
Ellipses
152(1)
Spline Curves
153(3)
4.3 Geometric Relationships
156(1)
4.4 Solid Primitives
157(3)
Making Complex Shapes with Boolean Operations
158(2)
4.5 Recognizing Symmetry
160(1)
Right-and Left-Hand Parts
160(1)
Parting-Line Symmetry
161(1)
4.6 Extruded Forms
161(1)
Swept Shapes
162(1)
4.7 Revolved Forms
162(1)
4.8 Irregular Surfaces
163(1)
4.9 User Coordinate Systems
164(1)
4.10 Transformations
165(15)
Geometric Transformations
165(1)
Viewing Transformations
166(2)
Industry Case
168(3)
Designer's Notebook
171(1)
Hands on Tutorials
172(1)
Reverse Engineering Project
172(2)
Key Words
174(1)
Skills Summary
174(1)
Exercises
175(5)
Chapter Five Modeling and Refinement
180(38)
Objectives
180(1)
Representing your Changing Designs
181(1)
5.1 Refinement and Modeling
182(5)
What Is a Model?
183(1)
Kinds of Models
183(3)
Model Qualities
186(1)
5.2 2D Models
187(4)
Paper Drawings
187(4)
2D CAD Models
187(4)
2D Constraint-Based Modeling
189(2)
5.3 3D Models
191(3)
Physical Models
191(3)
3D CAD Models
193(1)
5.4 Types of 3D Models
194(12)
Wireframe Modeling
194(2)
Surface Models
196(6)
Solid Models
202(2)
Constraint-Based Models/Intelligent Models
204(2)
5.5 Choosing the Right Modeling Method
206(12)
Industry Case
208(3)
Designer's Notebook
211(1)
Hands on Tutorials
212(1)
Reverse Engineering Project
212(2)
Key Words
214(1)
Skills Summary
214(1)
Exercises
215(3)
Chapter Six Constraint-Based Modeling and Design
218(48)
Objectives
218(1)
Intelligent Models
219(1)
6.1 Advantages of Constraint-Based Modeling
220(2)
6.2 Constraints Define the Geometry
222(4)
Feature-Based Modeling
222(3)
Driven and Cosmetic Dimensions
225(1)
6.3 Planning Parts for Design Flexibility
226(8)
Sketch Constraints
228(4)
Overconstrained Sketches
232(1)
Underconstrained Sketches
232(1)
Applying Constraints
232(1)
Setting the Base Point
232(2)
6.4 The Base Feature
234(7)
Adding Features to the Model
235(1)
Parent-Child Relationships
236(2)
Datum Planes and Surfaces
238(3)
6.5 Editing the Model
241(3)
Standard Features
242(1)
Working with Built-in Features
242(2)
Complex Shapes
244(1)
6.6 Constraint-Based Modeling Modes
244(22)
Assemblies
245(1)
Drawings from the Model
245(2)
Industry Case
247(4)
Designer's Notebook
251(1)
Hands on Tutorials
252(1)
Reverse Engineering Project
252(2)
Key Words
254(1)
Skills Summary
254(1)
Exercises
255(11)
Chapter Seven Modeling for Manufacture and Assembly
266(56)
Objectives
266(1)
Putting it Together
267(1)
7.1 Combining Parts in an Assembly Model
268(7)
External References
269(1)
Constraint-Based Assemblies
270(1)
Choosing the Parent Part
271(1)
Assembly Constraints
272(2)
Managing Assembly Files
274(1)
7.2 Assemblies and Design
275(5)
Layout Drawings
276(1)
Assembling to a Skeleton
276(2)
Global Parameters
278(1)
Seed Parts
279(1)
Constraint-Based Drawing Elements
280(1)
7.3 Assemblies and Simulation
280(1)
7.4 Parts for Assemblies
281(1)
Standard Parts
281(1)
Adding Static Parts to a Constraint-based Database
282(1)
7.5 Thread
282(7)
Thread Form
283(1)
Double and Triple Thread
283(1)
Right- and Left-Hand Thread
284(1)
Fasteners
284(1)
Modeling Thread
284(2)
Thread Notes
286(1)
Fastener Libraries
287(1)
Springs
288(1)
Fillets and Rounds
288(1)
7.6 Using your Model to Determine Fits
289(8)
Interference Checking
290(1)
Fit Between Mating Parts
291(1)
Nominal Size and Basic Size
292(1)
Tolerances per Manufacturing Process
293(1)
Measurement and Inspection
294(2)
Accessibility Checking
296(1)
7.7 Design for Manufacturing
297(25)
Modeling Injection-Molded Plastic Parts
297(3)
Cast Parts
300(1)
Modeling Machined Parts
300(1)
Modeling Sheet Metal Parts
300(3)
Industry Case
303(2)
Designer's Notebook
305(1)
Hands on Tutorials
306(1)
Reverse Engineering Project
306(2)
Key Words
308(1)
Skills Summary
308(1)
Exercises
309(13)
Chapter Eight Using the Model for Analysis and Prototyping
322(46)
Objectives
322(1)
Testing, Testing, Testing
323(1)
8.1 Determining Mass Properties
324(6)
Understanding Mass Property Calculations
325(5)
8.2 Exporting Data from the Database
330(4)
File Formats
330(1)
Common Formats for Export
331(2)
Vector versus Raster Data
333(1)
Translating Data
334(1)
8.3 Downstream Applications
334(16)
Spreadsheets
334(1)
Equation Solvers
335(3)
Graphs
338(1)
Finite Element Analysis
339(5)
Simulation Software
344(2)
Human Factors
346(2)
Integrated Modeling and Design Software
348(2)
8.4 Prototyping your Design
350(18)
Rapid Prototyping
350(1)
Translating the Model
350(2)
Current Rapid Prototyping Systems
352(3)
Rapid Tooling
355(2)
Industry Case
357(2)
Designer's Notebook
359(1)
Hands on Tutorials
360(1)
Reverse Engineering Project
361(1)
Key Words
362(1)
Skills Summary
362(1)
Exercises
363(5)
Chapter Nine Documentation Drawings
368(9)
Objectives
368(1)
Working Drawings
369(1)
9.1 The CAD Database as Design Documentation
370(1)
9.2 Standards
370(2)
ANSI Drawing Standards
372(1)
9.3 Working Drawings
372(5)
Assembly Drawings
373(4)
PART Drawings
377
Preparing Working Drawings
381(1)
9.4 Standard Sheet Sizes
381(2)
9.5 Title and Revision Blocks
383(3)
9.6 Scale
386(1)
9.7 Developing Views from 3D Models
387(8)
Placing the Views
388(1)
Isometric Views
389(1)
Auxiliary Views
390(2)
Section Views
392(3)
9.8 Linetypes for Drawing Views
395(2)
Phantom Lines
396(1)
9.9 Dimensioning
397(11)
Units
397(1)
Standard Dimension Appearances
398(2)
Placement of Dimensions
400(2)
Choosing the Best Dimensions to Show
402(2)
Dimensioning Arcs and Circles
404(1)
Coordinate and Grid Dimensioning
404(2)
Standard Symbols for Dimensioning Common Features
406(2)
9.10 Patent Drawings
408(14)
Industry Case
410(4)
Designer's Notebook
414(1)
Hands on Tutorials
415(1)
Reverse Engineering Project
415(2)
Key Words
417(1)
Skills Summary
417(1)
Exercises
418(4)
Chapter Ten Tolerance
422
Objectives
422(1)
Making it Fit
423(1)
10.1 Asme/Ansi Y14.5 Standard
424(1)
10.2 Tolerancing
424(8)
General Tolerance Notes
424(1)
Limit Tolerances
425(1)
Plus/Minus Tolerances
426(1)
Tolerance Stacking
426(1)
Baseline Dimensioning
427(1)
Fit
427(4)
Modeling for Tolerance Studies
431(1)
10.3 Geometric Dimensioning and Tolerancing
432(15)
Geometric Characteristic Symbols
432(1)
The Feature Control Frame
433(1)
Form Tolerances for Individual Features
434(4)
Datum Features versus Datum Feature Simulator
438(2)
Orientation Tolerances for Related Features
440(3)
Runout
443(1)
Basic Dimensions
444(1)
Positional Tolerance
444(2)
Supplementary Symbols and Modifiers
446(1)
10.4 Tolerances and Digital Product Definition
447(2)
10.5 Surface Control
449(3)
10.6 Specifications
452
Industry Case
453(2)
Designer's Notebook
455(1)
Hands on Tutorials
456(1)
Reverse Engineering Project
457(1)
Key Words
458(1)
Skills Summary
458(1)
Exercises
459
Web
Chapters
11 Implementation
12 Drawing Control and Data Management
13 Animation and Presentation Graphics
Appendices 1(1)
Index 1