Foreword |
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xiii | |
Introduction |
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xv | |
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Chapter 1 Preparing Drawings in CAD or BIM for Enhancement |
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1 | (22) |
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Making Drawings Readable by Everyone |
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2 | (1) |
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Preparing Drawings in CAD or BIM |
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3 | (1) |
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Working with AutoCAD 2011 Drawings |
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3 | (13) |
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4 | (1) |
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Setting Up a Printer Driver and Paper Size in AutoCAD |
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5 | (4) |
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Creating a Plot Style Table for Images |
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9 | (3) |
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Making a Test Plot to Determine Scale |
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12 | (3) |
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Plotting with the Included LISP Program |
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15 | (1) |
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Working with Revit Architecture 2011 Models |
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16 | (7) |
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Carrying Revit's Default Treatment of Lineweight into Photoshop |
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17 | (2) |
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Forcing All Lines to Be as Thin as Possible |
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19 | (4) |
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Chapter 2 Enhancing Drawings in Photoshop |
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23 | (30) |
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Importing Drawings as Smart Objects |
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24 | (5) |
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Setting the Resolution to Match Graphic Scale |
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29 | (2) |
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Managing and Creating Patterns |
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31 | (3) |
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Applying Drawing Techniques |
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34 | (2) |
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36 | (5) |
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41 | (1) |
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42 | (4) |
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44 | (1) |
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Adjusting Color with an Adjustment Layer |
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44 | (1) |
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Adjusting Color with a Layer Effect |
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45 | (1) |
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Separating Color from Pattern |
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46 | (1) |
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Creating Layers from Effects |
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47 | (1) |
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Varying Lineweight and Dropping Shadows to Indicate Depth |
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48 | (5) |
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Chapter 3 Stretching the Photographic Truth |
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53 | (32) |
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Removing Unwanted Objects |
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54 | (4) |
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58 | (5) |
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63 | (8) |
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63 | (2) |
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65 | (3) |
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68 | (3) |
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71 | (7) |
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71 | (3) |
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74 | (4) |
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78 | (7) |
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79 | (3) |
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82 | (3) |
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Chapter 4 Crafting Interactive Panoramas |
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85 | (32) |
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Tips for Shooting Panoramic Images |
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86 | (5) |
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Merging Photos into Panoramas |
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91 | (1) |
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Shooting Photos for Your Panoramic Image |
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91 | (1) |
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92 | (4) |
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96 | (9) |
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Zenith and Nadir Retouching |
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96 | (1) |
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Making Seamless 360-Degree Panoramas |
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97 | (7) |
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104 | (1) |
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Adding Interactivity to Panoramas |
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105 | (12) |
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Animating and Rendering 3D Panoramic Videos |
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106 | (1) |
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107 | (2) |
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Creating Java Panoramas with PTViewer |
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109 | (1) |
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Generating QuickTime VR and Flash Panoramas with Pano2VR |
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110 | (7) |
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Chapter 5 Exploring Multiple-Exposure Tricks |
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117 | (20) |
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Loading and Manipulating Stacks of Images |
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118 | (3) |
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Altering Images with Stack Modes |
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121 | (3) |
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Cloning within Image Stacks |
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124 | (2) |
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Rendering Time-Lapse Video from Stills |
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126 | (3) |
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Processing Video with Stack Modes |
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129 | (2) |
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131 | (6) |
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Chapter 6 Creating Texture Maps |
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137 | (22) |
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Creating Textures from Scratch |
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138 | (5) |
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Making Seamless Textures from Photos |
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143 | (6) |
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Harvesting Nontiling Textures from Photos |
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149 | (3) |
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Extracting Entourage from Photos |
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152 | (7) |
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Chapter 7 Compositing Imagery from 3D Applications |
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159 | (30) |
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Compositing Render Elements from 3ds Max Design 2011 |
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160 | (15) |
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Compositing Image Elements in Photoshop |
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175 | (4) |
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Narrowing the Depth of Field |
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179 | (10) |
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Using the Lens Blur Filter |
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179 | (3) |
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Using the Z Depth Image Element from 3ds Max to Narrow the Depth of Field |
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182 | (2) |
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Creating Depth Maps with SketchUp 7 |
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184 | (3) |
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Narrowing the Depth of Field in Photoshop |
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187 | (2) |
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Chapter 8 Working with Imported 3D Models |
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189 | (30) |
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Transferring 3D Models into Photoshop |
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190 | (4) |
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194 | (5) |
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Rotating the Model to Match Photoshop's Coordinate System |
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194 | (2) |
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196 | (3) |
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Adjusting Materials and Maps |
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199 | (11) |
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Illuminating with Virtual Light |
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210 | (5) |
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215 | (4) |
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Chapter 9 Illustrating 3D Models |
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219 | (22) |
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Illustrating with Smart Filters |
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220 | (4) |
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Illustrating with Render Settings |
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224 | (8) |
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Using Painterly Approaches to Illustrating Models |
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232 | (9) |
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232 | (4) |
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Painting with the Mixer Brush |
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236 | (5) |
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Chapter 10 Integrating 3D Models with Photos |
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241 | (28) |
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Adding 3D Entourage to Photos |
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242 | (11) |
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Adding a 3D Painting to a Wall |
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242 | (5) |
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Adding 3D Furniture with Shadows |
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247 | (3) |
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Masking Unrealistic Ray-Traced Shadows |
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250 | (1) |
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Painting Shadows and Fading Them with a Gradient Mask |
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251 | (2) |
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Merging 3D Buildings with Photos |
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253 | (16) |
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253 | (4) |
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Adding a Masked Sky Gradient |
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257 | (5) |
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Merging the 3D Building with Neighboring Structures in the Photo |
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262 | (7) |
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Chapter 11 Playing with Depth Perception |
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269 | (36) |
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Using Repousse: 3D Modeling in Photoshop |
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270 | (5) |
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Maximizing Vanishing Point |
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275 | (15) |
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Replacing Textures in Perspective |
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275 | (13) |
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288 | (1) |
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289 | (1) |
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Shooting and Perceiving Stereographic Images |
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290 | (4) |
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Creating Anaglyphic Imagery for 3D-Glasses Experiences |
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294 | (11) |
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Turning a Pair of Stereo Photos into an Anaglyph |
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295 | (2) |
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Turning a Single Image into an Anaglyph |
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297 | (8) |
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Chapter 12 Working with Animation and Video |
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305 | (22) |
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Animating One Frame at a Time |
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306 | (5) |
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Creating a Frame-Based Animation |
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306 | (1) |
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Adding Changing Text to the Animation |
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307 | (4) |
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Animating Using the Timeline |
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311 | (6) |
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Altering Videos the Smart Way |
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317 | (5) |
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317 | (3) |
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Assigning Smart Filters to a Video Layer |
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320 | (2) |
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Animating 3D Models on the Timeline |
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322 | (5) |
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Appendix About the Companion DVD |
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327 | (4) |
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What You'll Find on the DVD |
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328 | (1) |
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328 | (1) |
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Example and Resource Files |
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328 | (1) |
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328 | (1) |
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328 | (1) |
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329 | (1) |
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329 | (2) |
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330 | (1) |
Index |
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331 | |