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Enhancing Modern Living with Virtual and Augmented Reality: Practical Applications [Kõva köide]

  • Formaat: Hardback, 156 pages, kõrgus x laius: 234x156 mm, 18 Tables, black and white; 15 Halftones, black and white; 15 Illustrations, black and white
  • Sari: CRC Press Reference Books in Computer Science
  • Ilmumisaeg: 15-May-2026
  • Kirjastus: CRC Press
  • ISBN-10: 104108028X
  • ISBN-13: 9781041080282
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  • Formaat: Hardback, 156 pages, kõrgus x laius: 234x156 mm, 18 Tables, black and white; 15 Halftones, black and white; 15 Illustrations, black and white
  • Sari: CRC Press Reference Books in Computer Science
  • Ilmumisaeg: 15-May-2026
  • Kirjastus: CRC Press
  • ISBN-10: 104108028X
  • ISBN-13: 9781041080282

This book explores the role of virtual and augmented reality (AR and VR) in today’s evolving digital landscape, examining how they are shaping society and how they might evolve. An invaluable resource for students, researchers, and professionals across fields such as computer science, psychology, media studies, tourism, and urban studies.



This book explores the role of virtual and augmented reality (AR and VR) in today’s evolving digital landscape, examining how these technologies are shaping society and how they might evolve in the future.

It surveys the wide-ranging applications of VR and AR across industries, showcasing their functionality in areas such as entertainment, culture, retail, sports, tourism, and well-being. Through practical examples, the book highlights the benefits of these technologies while also addressing their limitations, challenges, and risks. Critical discussions include the technical, ethical, and societal implications of AR and VR, with a focus on pressing issues such as data privacy, cybersecurity, accessibility, the digital divide, and the psychological effects of immersive experiences. This balanced approach provides a comprehensive understanding of both the opportunities and pitfalls of these technologies.

This volume is an invaluable resource for students, researchers, and professionals interested in the interdisciplinary nature of AR and VR. It bridges fields such as computer science, psychology, media studies, tourism, and urban studies, offering insights into how these technologies are reshaping industries and everyday life.

1. Virtual and Augmented Reality Concept
2. Entertainment and Culture
3.
Shopping and Retail
4. Sport
5. Tourism
6. Relaxation and Well-Being
7.
Virtual and Augmented Reality Enhancing Modern Living
8. Limitations and
Threats of Virtual and Augmented Reality
9. Future of Virtual and Augmented
Reality
Kinga Stecua, PhD, works as a Lecturer in the Faculty of Organization and Management within the Department of Production Engineering at Silesian University of Technology, Poland.

Radosaw Wolniak is a full professor in the Department of Economics and Informatics at Silesian University of Technology, Poland.