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Enhancing Virtual Reality Experiences with Unity 2022: Use Unity's latest features to level up your skills for VR games, apps, and other projects [Pehme köide]

  • Formaat: Paperback / softback, 566 pages, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 10-Nov-2023
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1804619531
  • ISBN-13: 9781804619537
  • Formaat: Paperback / softback, 566 pages, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 10-Nov-2023
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1804619531
  • ISBN-13: 9781804619537
Unlock your creativity with this part-color guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR development

Key Features

Understand the fundamentals and build a solid foundation in XR development Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components Create engaging and innovative virtual reality projects using the Unity game engine Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionVirtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, youll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, youll have a solid understanding of VRs versatility and how you can leverage the Unity game engine to create groundbreaking projects.What you will learn

Harness the power of the Unity game engine to explore VR Understand VR and how to integrate Unity into the general workflow Build and test a variety of VR experiences for headsets, computers, and mobile devices Integrate traditional game and animation tools into VR experiences Explore worldbuilding techniques to create expansive VR environments Integrate optimization techniques to improve the performance of your VR experiences

Who this book is forThis book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If youre a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.
Table of Contents

Philosophy of Building Immersive Experiences
Building Virtual Reality Scenes in Unity
Working with Inputs and Interactions
Using GameObjects, Materials, and Prefabs
Implementing Animation Physics and Colliders
Lighting Your Worlds and Experiences
Creating Immersion with Sound
Working with C#, Unity Events, and Input Assets
Unlocking the Power of Render Pipelines
Design Thinking for Virtual Reality Experiences
Adding Audio to a Virtual Reality World
Building an Art Gallery
Animating a Virtual Reality Experience
Recording Virtual Reality Videos
Enhancing Virtual Reality Rigs
Triggering Actions in Virtual Reality
Destroying Objects in Virtual Reality
Optimizing Your Virtual Reality Experiences
Steven Christian is an Augmented Reality Developer, Animator, and Medical Student Student. He's also the Owner of Iltopia Studios where he creates comics and cartoons that explore the Black experience in America. He is Unity Certified 3D Artist and Instructor and his goal is to improve equity in arts and technology through content creation and community-focused education.