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Entertainment Computing ICEC 2025 IFIP TC 14 Workshops: Tokyo, Japan, August 2730, 2025, Proceedings [Pehme köide]

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  • Formaat: Paperback / softback, 133 pages, kõrgus x laius: 235x155 mm, 10 Illustrations, color; 6 Illustrations, black and white
  • Sari: Lecture Notes in Computer Science
  • Ilmumisaeg: 22-Aug-2025
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3032025338
  • ISBN-13: 9783032025333
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Entertainment Computing  ICEC 2025 IFIP TC 14 Workshops: Tokyo, Japan, August 2730, 2025, Proceedings
  • Formaat: Paperback / softback, 133 pages, kõrgus x laius: 235x155 mm, 10 Illustrations, color; 6 Illustrations, black and white
  • Sari: Lecture Notes in Computer Science
  • Ilmumisaeg: 22-Aug-2025
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3032025338
  • ISBN-13: 9783032025333

This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27–30, 2025.

The 7 full papers included in this book were carefully reviewed and selected from 23 submissions. The proceedings also contain 5 workshop descriptions. The papers deal with new ideas, ongoing work, and interdisciplinary collaboration in entertainment computing. 

.- Workshops.


.- Integrating and Assessing Games for Health Deployments in
Healthcare Settings via Implementation Science Frameworks.


.- Design Expertise in Entertainment Computing Practices.


.- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.


.- Accessibility and Empowerment Research Summit.


.- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.


.- AERS2025: Accessibility and Empowerment Research Summit.


.- Enhancing Biofeedback Interventions for Depression and Anxiety through
Entertainment Computing: A Systematic Review.


.- Chatbots in Childrens Collaborative Making: Exploring Challenges and
Implications for Interaction Design.


.- Exploring Psychologist Applied Biomarkers in Bipolar Disorder:
A Systematic Framework.


.- Exploring How Generative AI Painting Systems Can Enhance
Social Connectedness between Young Adults and Parents Living Apart.


.- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User
Engagement in Customer Service and Education.


.- The Ethical Reconstruction of Generative AI: Social Value,
Governance Challenges, and Pathways to Digital Empowerment.


.- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in
Parent-Child Interaction for Visually Impaired Parents.