Muutke küpsiste eelistusi

Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 1115, 2019, Proceedings 2019 ed. [Pehme köide]

Edited by , Edited by , Edited by , Edited by , Edited by
  • Formaat: Paperback / softback, 490 pages, kõrgus x laius: 235x155 mm, kaal: 765 g, 146 Illustrations, color; 25 Illustrations, black and white; XIV, 490 p. 171 illus., 146 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 11863
  • Ilmumisaeg: 08-Nov-2019
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3030346439
  • ISBN-13: 9783030346430
  • Pehme köide
  • Hind: 48,70 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 57,29 €
  • Säästad 15%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 2-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, 490 pages, kõrgus x laius: 235x155 mm, kaal: 765 g, 146 Illustrations, color; 25 Illustrations, black and white; XIV, 490 p. 171 illus., 146 illus. in color., 1 Paperback / softback
  • Sari: Lecture Notes in Computer Science 11863
  • Ilmumisaeg: 08-Nov-2019
  • Kirjastus: Springer Nature Switzerland AG
  • ISBN-10: 3030346439
  • ISBN-13: 9783030346430
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.

The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.