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Everything Kids' Scratch Coding Book: Learn to Code and Create Your Own Cool Games! [Pehme köide]

  • Formaat: Paperback / softback, 256 pages, kõrgus x laius x paksus: 235x203x13 mm, kaal: 565 g, 4-color
  • Sari: Everything® Kids Series
  • Ilmumisaeg: 27-Dec-2018
  • Kirjastus: Everything
  • ISBN-10: 1507207972
  • ISBN-13: 9781507207970
Teised raamatud teemal:
  • Formaat: Paperback / softback, 256 pages, kõrgus x laius x paksus: 235x203x13 mm, kaal: 565 g, 4-color
  • Sari: Everything® Kids Series
  • Ilmumisaeg: 27-Dec-2018
  • Kirjastus: Everything
  • ISBN-10: 1507207972
  • ISBN-13: 9781507207970
Teised raamatud teemal:
Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids’ Scratch Coding Book!

Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history.

The Everything Kids’ Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding—a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.

Arvustused

"Comprehensive, yet easy for children to follow." * Parents In Touch *

Introduction 10(1)
1 Begin Here the Basics of Scratch
11(18)
Scratch's Beginnings
13(1)
The Different Parts of Scratch
14(14)
Let's Get Started!
28(1)
2 Get a Move On Motion
29(18)
Setting Up Your Sprites
31(1)
Which Way Did It Go?
32(1)
Movin' and Groovin'
33(3)
Moving with Direction
36(5)
Activity---Visiting Friends
41(6)
3 Looking Good Looks and Animation
47(18)
Costumes
49(2)
Backdrops
51(1)
Size
52(1)
Show and Hide
52(1)
Say and Think
53(2)
Create Some New Looks
55(4)
Layers
59(1)
Activity---Tell A Story!
60(5)
4 Sounds Good to Me Sounds
65(16)
Sound Workspace
67(4)
The Sound Blocks
71(1)
Playing Sounds---The Fun Part
71(2)
Keep It Down!
73(3)
Activity---Party Tunes
76(5)
5 Events Change the World Events
81(18)
Understanding Events
83(1)
Outside Events
84(2)
Inside Events
86(5)
Parallel Events
91(1)
Activity---Dance Party!
92(7)
6 Operators Connect Us All Operators
99(16)
What Is an Operator Anyway?
101(1)
Math Operators
101(6)
Conditional Operators
107(3)
Word Tricks
110(2)
Activity---Math Jeopardy!
112(3)
7 Control the Flow Control
115(20)
Conditional Blocks
117(4)
Loops
121(2)
A Loop and a Conditional Combined
123(1)
Stopping Blocks
124(2)
Cloning
126(5)
Activity---Forest Sim
131(4)
8 Sensing If Things Change Sensing
135(28)
What Are Sensors?
137(1)
Catch the Mouse!
138(2)
The Keyboard
140(3)
Collision Detection
143(6)
Distances
149(1)
Dates and Time
150(2)
Asking Questions
152(2)
Other Sensors
154(2)
Activity---Trobo Maze
156(7)
9 Very Valuable Variables Variables
163(20)
Variables
165(6)
Lists
171(9)
Activity---Number Guessing
180(3)
10 Mine, All Mine! My Blocks
183(18)
Give Me Infinite Blocks!
185(5)
Run Without Screen Refresh
190(2)
Recognizing When You Need Custom Blocks
192(1)
Activity---Jump the Blocks
193(8)
11 Extending the Fun Extensions
201(24)
Music
203(5)
Pen
208(6)
Google Translate
214(2)
Video Motion
216(3)
Activity---Balloon Pop
219(6)
12 The Perfect Image Image Editor/Importing
225(24)
The Image Editor Area
227(10)
I Can See Right Through You!
237(1)
Activity---Meteor Shower
238(11)
Index 249
Jason Rukman is the CEO and cofounder of Ucodemy, a Scratch education dashboard for elementary and middle-grade teachers. Ucodemy provides unique instructional videos and courses to be used as part of a computer science curriculum. He is responsible for the development and marketing of iTCH, a hybrid version of the Scratch program with ready-to-go coding lessons within the Scratch interface. Through Ucodemy and iTCH, Jason has provided lessons to more than 150,000 students.