Muutke küpsiste eelistusi

Experience Required: How to become a UX leader regardless of your role [Pehme köide]

  • Formaat: Paperback / softback, 224 pages, kõrgus x laius x paksus: 229x158x13 mm, kaal: 308 g
  • Sari: Voices That Matter
  • Ilmumisaeg: 06-Jan-2016
  • Kirjastus: New Riders Publishing
  • ISBN-10: 0134398270
  • ISBN-13: 9780134398273
  • Formaat: Paperback / softback, 224 pages, kõrgus x laius x paksus: 229x158x13 mm, kaal: 308 g
  • Sari: Voices That Matter
  • Ilmumisaeg: 06-Jan-2016
  • Kirjastus: New Riders Publishing
  • ISBN-10: 0134398270
  • ISBN-13: 9780134398273

For all the resources on great design, there’s almost nothing on how to be a great design professional. There is a lot of material on what it takes to create great products, there’s almost nothing on how to design the team that designs those products.

 

Drawing on the extensive experience of veteran UX strategist Robert Hoekman Jr and featuring the insights of several prominent design leaders,Experience Required shows you how to succeed regardless of which side of the interview table you’re on or what you hope to accomplish next.

 

This book shows:

  • design instructors what they should be teaching their students for team building
  • students what to aspire to
  • hiring managers what they should look for
  • design directors what to expect from their teams and how to help them do it
  • designers what they should be doing to be effective, to grow, to be happy, to be influential
  • everyone involved that the team can do better, and how to make that happen
Preface vii
Chapter 1 Introduction
1(8)
Key Terms
4(5)
Design
4(2)
Designer
6(1)
User Experience (UX)
6(3)
Chapter 2 The Shape of a Great Designer
9(24)
Some Designer History
10(8)
The Problem with Names
11(1)
And Then More Showed Up
12(1)
The Birth of the User Experience Designer
13(1)
Design Is a Four-Letter Word
14(2)
The Rebirth of the Nebulous Job Title
16(2)
Unicorns: What They Are and Why You Should Be One
18(5)
Unicorn = Generalist
18(1)
Be Replaceable
19(1)
The Upside of Overlap
20(2)
Be Respectful
22(1)
T-Shaped People: The Case for Specialties
23(5)
Becoming a T-Shaped Person
25(2)
Masquerading as a Generalist
27(1)
The Depth of UX
28(5)
Chapter 3 Adapting
33(24)
Tools, Not Processes
35(3)
Improvising
38(3)
Working Quickly
41(16)
Strategy Document
43(2)
The Driver of the Bus
45(1)
Design Time
45(2)
Faster Wireframes
47(2)
Faster Prototypes
49(1)
Faster Usability Tests
50(7)
Chapter 4 Understanding
57(22)
Knowing the Psychology
59(13)
They're Smarter than You Think
60(1)
They Have Other Things to Do
61(1)
They Have a "Doing Mode"
61(1)
They "Satisfice"
62(1)
They Don't Use Your Software the Way You Intend Them To
63(2)
They Rely on Patterns
65(1)
A Million Things Are Competing for Their Attention
66(1)
They See What's There
66(1)
They Lie
67(1)
They Don't Know What's Possible
68(1)
If You Improve Their Lives, They'll Love You
69(1)
They Come With Questions
70(1)
They Blame Themselves for Mistakes When They Should Blame You
71(1)
Their "Experience" Is Based on Far More than Your Website
72(1)
Applying the Psychology
72(4)
Talking the Psychology
76(3)
Chapter 5 Questioning
79(20)
Questioning Everything
81(12)
Questioning Ideas
82(1)
Questioning Standards
83(2)
Questioning People
85(6)
Questioning Your Own Work
91(2)
Pushing the Profession Forward
93(6)
Tipping Sacred Cows
94(1)
Firing Away
95(1)
Always Ask the Question
95(4)
Chapter 6 Communicating
99(20)
On Clear Thinking
101(5)
Writing and Speaking
102(2)
Thinking in Frameworks
104(2)
On Writing Well
106(2)
Mapping Your Message to Their Concerns
108(7)
Learning to Predict the Future
111(2)
Reading for Comprehension
113(1)
Enabling Comprehension
114(1)
Not Just What, but How and When
115(4)
Do What You Can
117(2)
Chapter 7 Arguing
119(20)
Listening
122(3)
Asking
125(4)
Phases of Knowledge
127(2)
Restating
129(1)
Educating
129(2)
Presenting
131(5)
Explaining with Stories
131(4)
Leading the Room
135(1)
Backing It Up
136(3)
Chapter 8 Leading
139(30)
Staying Calm
141(2)
Ignoring Distractions
143(2)
Speaking Up
145(2)
Taking Criticism
147(3)
Being Collaborative
150(3)
Hiring Well
153(5)
Review the Portfolio
155(1)
Google
155(1)
Let Them Talk
156(1)
Contract Them
156(1)
Look for Unicorns
157(1)
Offering Solutions Instead of Complaints
158(1)
Giving Credit Away
159(1)
Teaching Them to Teach
160(2)
Managing Things Away from People
162(2)
Creating Opportunities for Others
164(2)
Choosing Teams Over Individuals
166(3)
Chapter 9 Learning
169(20)
How I Learned
171(2)
Why Learning Matters
173(2)
Leaving Your Ego Out of It
175(4)
Drown a Little Every Day
177(2)
Learning to Succeed, Not to Embrace Failure
179(7)
Prophecies Like to Be Self-Fulfilling
182(1)
Leaders Don't Root for Failure
183(1)
Repeated Failure Gets You Nowhere
183(2)
What Exactly Is Success in Web Design Anyway?
185(1)
Aim for the Breakthrough
186(3)
Chapter 10 Being Unreasonable
189(14)
The Advantage of High Standards
193(5)
High Standards Lead to Prowess
195(1)
High Standards Make You More Persuasive
196(1)
High Standards Lead to People
196(2)
Designing for Greatness
198(5)
Index 203
Robert Hoekman Jr is a prolific writer and veteran UX strategy consultant. He has written hundreds of articles and several books on design topics, including Designing the Obvious, Designing the Moment, and Web Anatomy (with Jared Spool). Robert has spoken to packed rooms at web conferences all over the world. He lives in downtown Phoenix, Arizona. Learn more about him at www.rhjr.net.