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Explorations in Art and Technology Second Edition 2018 [Pehme köide]

  • Formaat: Paperback / softback, 390 pages, kõrgus x laius: 235x155 mm, kaal: 885 g, 51 Illustrations, color; 34 Illustrations, black and white; XXXVII, 390 p. 85 illus., 51 illus. in color., 1 Paperback / softback
  • Sari: Springer Series on Cultural Computing
  • Ilmumisaeg: 10-Dec-2019
  • Kirjastus: Springer London Ltd
  • ISBN-10: 1447174348
  • ISBN-13: 9781447174349
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  • Formaat: Paperback / softback, 390 pages, kõrgus x laius: 235x155 mm, kaal: 885 g, 51 Illustrations, color; 34 Illustrations, black and white; XXXVII, 390 p. 85 illus., 51 illus. in color., 1 Paperback / softback
  • Sari: Springer Series on Cultural Computing
  • Ilmumisaeg: 10-Dec-2019
  • Kirjastus: Springer London Ltd
  • ISBN-10: 1447174348
  • ISBN-13: 9781447174349
This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century.

Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms.

First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digitalworks from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.





 
Foreword.- Preface.- Acknowledgements.- Author Biographies.- Part 1:
History.- Between Worshipers, Priests and the Nuke: an Introduction to the
Cultural and Social History of Early Computer Art.- A Million Millennial
Medicis.- Structure in Art Practice.- From Zombies to Cyborg Bodies.- From
Zombies to Cyborg Bodies.- Algorithmic Fine Art.- The Computer: an Intrusive
Influence.- Digital Art in Brazil.- Part 2: Environments.- New Directions for
Art and Technology.- An Observers Reflections: The Artist Considered as
Expert.- Realizing Digital Artworks.- Being Supportive.- Working with
Artists.- Demaking the High Heeled Shoe.- The Artist as Digital Explorer.-
Part 3: Research.-  Creating Graspable Water in 3D Space.- Contemporary
Totemism.- Integrating Computers as Explorers in Art Practice.- Hybrid to
Simulated Invention.- Playing with Rhythm and Technology.- Differentiating
Interaction.- Acknowledging Perimeters for Technology and Art.-
localStyle>forward.- Chance, Poetry and Computational Art: The Visual
Theogonies.- Self-Portraying an Absence.- Part 4: Collaboration.- Making
Light Sculptures in Suspended Space: A Creative Collaboration.- Drawing
Spaces.- Collaborative Practice in Systems Art.- Creativity, Technology and
Collaboration:Towards Hoped-for and Unexpected Serendipities.- Collaborative
Creation in Interactive Theatre .- Collaboration, the Color Organ and
Gridjam.- Creating Interactive Art: Conceptual and Technological
Considerations.- Post Fail: IOCOSE Collaborative Failures.- Speculative
Apparatuses: Notes on an Artistic Project.- Index