This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies.
In an era dominated by rapid advancements in hardware and software, XR technologies have surged in popularity, allowing everyone with a smartphone, tablet or head-mounted display to partake in digital experiences. This collection serves as a portal to the merger of the physical and the digital, encompassing augmented reality (AR), mixed reality (MR) and virtual reality (VR) technologies.
It offers a broad selection of practice-based perspectives by leading artists and companies creating and presenting work across Asia, South and North America and Europe. Through their invaluable insights, this book delves into the birth of this revolutionary genre while also offering a fresh perspective, unravelling the creative processes that define XRP. It provides a compilation of artistic position papers, which respond to the need for performance designers to invent imaginative experiences within virtual and mixed reality landscapes. These experiences redefine performer-audience dynamics, centring spatial exploration and discovery.
Whether you're a tech enthusiast or an art aficionado, this collection invites you to witness the birth of a new era in performance design.
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This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies.
List of Illustrations
Notes on Contributors
Acknowledgements
Introduction, Néill ODwyer (Trinity College Dublin, Ireland), Jo Scott
(Artist-researcher, Portugal) and Gareth W. Young (Trinity College Dublin,
Ireland)
1: Geo-located Sound and Augmented Reality: Walking with Digital Spirits in
the Smart City, Jo Scott (Artist-researcher, Portugal)
2. Spatial Sound and Site-specific Performance: On the use of 3D audio in
Limbiks Rebel Rabble, Ben Samuels (Artistic Director, Limbik, UK)
3. Liveness, Audio Mixing & Participatory Theatre: Hacking the Familiar in
Binaural Dinner Date, Kesia Guillery (University of Greenwich, UK), Jorge
Lopes Ramos (Executive Director, ZU-UK) , Persis Jade Maravala (Artistic
Director, ZU-UK) & Bart Simon (Concordia University, Canada)
4. Augmented Reality Performance: A Site-specific Volumetric Video Experience
of Samuel Beckett's Play, Néill O'Dwyer (Trinity College Dublin, Ireland),
Gareth Young (Trinity College Dublin, Ireland), Nicholas Johnson (Trinity
College Dublin, Ireland), and Aljosa Smolic (Lucerne University of Applied
Sciences and Arts, Switzerland)
5. Combining Augmented, Mixed and Virtual Reality: Reflecting on Hybrid XR
Performance Practices in Bury the Wren, Beth Kates (Theatre designer,
Canada), with contributions from Neil Christensen (Media designer, Canada)
6. Embodied Experience in XR Performance-making: Collaborative Design of XRP
Experiences through Performative Prototyping, Joris Weijdom (HKU University
of the Arts Utrecht, Netherlands)
7. Live Music, Motion Capture and VR: Creating New Immersive Environments for
Music Performance and Composition, Sophy Smith (University of the Arts
London, UK)
8. Volumetric Capture in VR Dance-theatre: Encounters with Self and Other in
Facades, Kerryn Wise (De Montfort University, Leicester, UK)
9. Embodiment of a Digital Human: Re-claiming our Inner Hero and Humanity
through Virtual Reality in Stay Alive My Son, Victoria Bousis (Director and
founder of UME Studios, USA)
10. Theatre and VR: Exploring the Realities of Virtual Scenography in Emperor
101, Camille Donegan, Jo Mangan, and Tom Swift (The Performance Corporation,
Ireland)
11. Find WiiLii and Beyond: Exploring Memory and Reality in Immersive Theatre
through Extended Reality - A Conversation with Mina Hyeon, Yong Suk Yoo
(Carnegie Mellon University, USA) and Mina Hyeon (Technical Artist, Studio
Realive, South Korea)
12. Live Performance in Social VR: Using the Affordances of Social Virtual
Reality to Create Audience-centred Live Performance Experiences, Deirdre V.
Lyons and Stephen Butchko (Founders, Ferryman Collective, USA)
13. Virtual Worlds in Social VR: Scenographing Namuanki through Procedural
Modelling, Emergence and Discovery, Kevin Mack (Digital Artist, USA)
References
Index
Néill ODwyer is the principal investigator of PIX-ART (Performative Investigations into Extended and Augmented Reality Technologies) at Trinity College Dublin, Ireland.
Jo Scott is an artist-researcher based in central Portugal and collaborating researcher with i2ADS, University of Porto and CEIS20, University of Coimbra, Portugal.
Gareth W. Young is an Assistant Professor in Computer Science (Graphics and Vision) in the School of Computer Science and Statistics at Trinity College Dublin, Ireland.