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Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games [Kõva köide]

Edited by (University of Victoria, Canada), Edited by (University of Saskatchewan, Canada), Edited by (Acadia University, Canada)
  • Formaat: Hardback, 212 pages, kõrgus x laius: 234x156 mm, kaal: 453 g, 1 Tables, black and white; 14 Halftones, black and white; 14 Illustrations, black and white
  • Sari: Digital Research in the Arts and Humanities
  • Ilmumisaeg: 09-Dec-2019
  • Kirjastus: Routledge
  • ISBN-10: 0367228181
  • ISBN-13: 9780367228187
  • Formaat: Hardback, 212 pages, kõrgus x laius: 234x156 mm, kaal: 453 g, 1 Tables, black and white; 14 Halftones, black and white; 14 Illustrations, black and white
  • Sari: Digital Research in the Arts and Humanities
  • Ilmumisaeg: 09-Dec-2019
  • Kirjastus: Routledge
  • ISBN-10: 0367228181
  • ISBN-13: 9780367228187

Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence.

Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment.

Feminist War Games?

is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Arvustused

[ ] the volume offers an engaging and provocative look at how games are changing the ways that female strength is imagined, envisioned, and made playable in videogames.' - E. Bertozzi, Quinnipiac University, USA (April 2021 issue of CHOICE)

List of contributors
xii
Acknowledgements vi
PART I Introduction
1(10)
Feminist war games? Mechanisms of war, feminist values, and interventional games
Alyssa Arbuckle
Jon Saklofske
Jon Bath
And The Implementing New Knowledge Environments Partnership
3(8)
PART II Play as inquiry
11(54)
1 Are there (can there be/should there be) feminist war games?
13(17)
Jon Saklofske
Emily Cann
Danielle Rodrigue-Todd
Derek Siemens
2 Gendered authorship in war gaming: whose fantasy is it anyway?
30(8)
Anastasia Salter
3 An overview of the history and design of tabletop wargames in relation to gender: from tactics to strategy
38(15)
Matt Shoemaker
4 Refraining the domestic experience of war in This War of Mine: life on the battlefield
53(12)
Ryan House
PART III Feminism as war
65(54)
5 Gamified suburban violence and the feminist pleasure of destructive play: rezoning warzones
67(15)
Adan Jerreat-Poole
6 Because we are always warring: feminism, games, and war
82(9)
Suzanne De Castell
Jennifer Jenson
7 Exploring agency and female player-character relationships in Life Is Strange: what choice do I have?
91(10)
Andrea Luc
8 `What is a feminist war game?' A game jam reflection
101(18)
Sarah Stang
PART IV Challenging the industry
119(74)
9 Feminism and the forever wars: prototyping games in the time of `America First'
121(11)
Elizabeth Losh
10 Seven dimensions of a feminist war game: what we can learn from This War of Mine
132(18)
Christopher Kampe
11 Failed feminist interventions in Wolfenstein II: The New Colossus
150(17)
Mark Kaethler
12 Subversive game mechanics in the Fatal Frame and Portal franchises: having your cake and eating it too
167(15)
Gabi Kirilloff
13 Toxic pacifism: the problems with and potential of non-violent playthroughs
182(11)
Jon Bath
Elly Cockroft
PART V Afterword
193(9)
Taking binaries off the table
195(7)
Mary Flanagan
Index 202
Jon Saklofske is a literature professor at Acadia University in Nova Scotia, Canada. His interest in the ways that William Blakes composite art illuminates the relationship between words and images on the printed page has inspired current research into alternative platforms for open social scholarship, as well as larger correlations between media forms and cultural perceptions. In addition to experimenting with virtual environments and games as tools for academic research, communication, and pedagogy, Jons other research interests include virtuality and environmental storytelling in Disney theme parks, research creation experiments, and the relationship between networks and narratives in video games.

Alyssa Arbuckle is Associate Director of the Electronic Textual Cultures Lab (ETCL) at the University of Victoria, Canada. Through this role she serves as the Project Manager of the Implementing New Knowledge Environments (INKE) Partnership, and assists with the coordination of the Digital Humanities Summer Institute (DHSI). Arbuckle is also an interdisciplinary PhD Candidate at the University of Victoria, studying open social scholarship and its implementation. She holds a BA Honours in English from the University of British Columbia and an MA in English from the University of Victoria, where her previous studies centred around digital humanities, new media, and contemporary American literature. Currently, she explores open access, digital publishing, and how we communicate scholarship generally. To this end, Arbuckle's work has appeared in Digital Studies, Digital Humanities Quarterly, and Scholarly and Research Communication, among other publications. She has also recently co-edited a print and online collection called Social Knowledge Creation in the Humanities.

Jon Bath is an associate professor of Art and Art History at the University of Saskatchewan, Canada, where he teaches electronic art, design, and the book arts, and researches the connection between the form and content of communication technologies.