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Flash Cinematic Techniques: Enhancing Animated Shorts and Interactive Storytelling [Pehme köide]

(Computer Graphics Designer; Professor, Rochester Institute of Technology, NY, USA)
  • Formaat: Paperback / softback, 304 pages, kõrgus x laius: 246x189 mm, kaal: 793 g
  • Ilmumisaeg: 25-Jan-2010
  • Kirjastus: Focal Press
  • ISBN-10: 0240812611
  • ISBN-13: 9780240812618
Teised raamatud teemal:
  • Formaat: Paperback / softback, 304 pages, kõrgus x laius: 246x189 mm, kaal: 793 g
  • Ilmumisaeg: 25-Jan-2010
  • Kirjastus: Focal Press
  • ISBN-10: 0240812611
  • ISBN-13: 9780240812618
Teised raamatud teemal:
Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective. Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

Arvustused

"Chris Jackson has a remarkable talent for explaining complicated visual concepts so that anyone can easily digest and incorporate them into their daily workflow. Flash Cinematic Techniques is yet another of Chris' books I recommend keeping within arm's reach for that daily dose of knowledge and inspiration." --Chris Georgenes, Art & Animation Director, Mudbubble, LLC

"Chris Jackson's excellent new Flash primer does a great job of patiently focusing on important design principles and the effective methods of storytelling as they apply to the medium. Using a great number of illustrations and examples, Jackson discusses various ways to improve a project's look and structure as well as incorporating virtual camera movements, simulated 3D spaces, lighting techniques, character animation and interactivity. If you get heart palpitations each time you think about taking your toon idea from paper to pixel to vectors, Jackson is the man who can calmly take you out of your tech nightmare."--Animation Magazine

Introduction vii
Show, Don't Tell Me a Story
Anatomy of a Story
2(2)
The Story Structure
4(2)
Make Every Scene Count
6(2)
Show, Don't Tell
8(4)
Find Your Artistic Direction in Flash
12(6)
Get Into Character
Casting the Characters
18(2)
Shaping Up
20(5)
Adopting Stereotypes
25(2)
Exaggerating Personality
27(5)
Assembling the Cast in Flash
32(64)
Give Me Space
Defining the Space
60(8)
Showing the Space
68(11)
Illustrating the Space
79(6)
Drawing a Storyboard
85(2)
Building an Animatic in Flash
87(9)
Direct My Eye
Composing the Space
96(3)
Drawing the Line
99(7)
Being Dominant
106(3)
Having Some Depth
109(7)
Focusing Attention
116(3)
Simulating Depth in Flash
119(9)
Don't Lose Me
Manipulating Time and Space
128(2)
Understanding Screen Direction
130(1)
Using the 180-Degree Rule
131(11)
Cutting and Continuity
142(4)
Transitioning Scenes
146(3)
Building Transitions in Flash
149(11)
Move the Camera
Creating New Worlds
160(7)
Panning the Camera
167(5)
Zooming
172(2)
Tracking Camera Movements
174(4)
Parallax Scrolling
178(8)
Simulating Cinematic Effects in Flash
186(6)
Light My World
Defining the Light
192(4)
Lighting the Scene
196(1)
Setting the Mood
197(3)
Simulating Lighting Effects in Flash
200(20)
Speak to Me Recording Audio
220(3)
Lip-Syncing Dialog
223(7)
Mixing Sound Effects
230(5)
Exploring Facial Expressions
235(6)
Posing Your Character
241(5)
Interact with Me
Interactivity in Flash
246(9)
Controlling Camera Movements
255(12)
Directing the Characters
267(4)
Enhancing a Story Using ActionScript
271(5)
Optimize and Publish
Optimizing Graphics
276(1)
Preloading in Flash
277(1)
Using the QuickTime Exporter
278(3)
Export ActionScript-Driven Movies
281(4)
Index 285
Chris Jackson is an author, computer graphics designer, and tenured professor at the Rochester Institute of Technology (RIT). He teaches a variety of graduate-level courses and professional workshops focusing on 2D computer animation, 3D digital imaging, instructional multimedia, and motion graphics. He is a multimedia consultant for Fortune 500 companies and national museums. Chris' professional design work has received over 25 distinguished national and international awards for online communication. He has presented his research and professional work at Adobe MAX, ACM SIGGRAPH, UCDA Design Education Summit, and the Society for Technical Communications (STC). Chris is the author of Flash + After Effects and Flash Cinematic Techniques: Animating and Building Interactive Stories, and co-author of Flash 3D: Animation, Interactivity, and Games.