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Foundations of Digital Art and Design with Adobe Creative Cloud 2nd edition [Pehme köide]

  • Formaat: Paperback / softback, 352 pages, kõrgus x laius x paksus: 230x180x16 mm, kaal: 500 g
  • Ilmumisaeg: 04-Nov-2019
  • Kirjastus: New Riders Publishing
  • ISBN-10: 0135732352
  • ISBN-13: 9780135732359
  • Formaat: Paperback / softback, 352 pages, kõrgus x laius x paksus: 230x180x16 mm, kaal: 500 g
  • Ilmumisaeg: 04-Nov-2019
  • Kirjastus: New Riders Publishing
  • ISBN-10: 0135732352
  • ISBN-13: 9780135732359

Foundations of Digital Art and Design, Second Edition

Fuses design fundamentals and software training into one cohesive approach!

 

All students of digital design and production–whether learning in a classroom or on their own–need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills.


The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: Bits, Dots, Lines, Shapes, Unity, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, Continuity, Automation, and Revision.


This book:

  • Teaches art and design principles with references to contemporary digital art alongside digital tools and processes in Adobe Creative Cloud
  • Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design colleges
  • Times each lesson to be used in 50 to 90-minute class sessions with additional practice materials available online
  • Includes free video screencasts that demonstrate key concepts in every chapter

Download work files and bonus chapters, view screencasts, connect with the author online and more; see the Introduction to the book for details.


"This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide."

ELLEN LUPTON, co-author of Graphic Design: The New Basics

 

Introduction xi
Section 1: Bits, Pixels, Vectors, And Design
Chapter 1 The Dot, The Path, And The Pixel
9(14)
Paths and Vector Graphics
12(1)
Pixels and Bitmap Graphics
12(1)
Exercises
1 File Presets in Illustrator
13(1)
2 Shapes, Fills, and Strokes
14(3)
3 Figure and Ground with Repeated Dots
17(2)
Screencast 1-1: The Pattern Brush
19(1)
4 Grouping and Alignment
19(3)
5 A Figure and Ground or "On" and "Off" Study
22(1)
Lab Challenge
22(1)
Chapter 2 Drawing Expressive Lines
23(20)
Saving and Sharing Files
27(2)
Exercises
1 Place and Lock an Image
29(2)
2 Understand Layers
31(1)
3 Create Lines with the Pencil Tool
32(2)
4 Duplicate the Composition
34(2)
5 Add a Gradient Background
36(2)
6 Create Depth with Contrasting Values
38(3)
Screencast 2-1: Add the "Swoosh" at the Horizon
39(2)
7 Use Master Files and Shared Files
41(1)
Lab Challenge
42(1)
Chapter 3 Modify Basic Shapes
43(24)
Signs and Logos
4(42)
Vector Curves
46(1)
Exercises
1 Create a Document with One Artboard and Set Guides
47(3)
2 Combining Shapes
50(3)
3 Duplicate the Artboard and Add Anchor Points
53(3)
4 Convert Anchor Points from Straight Edges to Curves
56(2)
Screencast 3-1: Modify Paths with the Pen and Direct Selection Tools
58(1)
5 Reflect and Copy a Shape
58(2)
6 Save a Multi-page PDF
60(1)
Lab Challenge
61(6)
Section 2: Digital Photography
Chapter 4 Creating And Organizing Digital Photographs
67(24)
Measuring Light
70(1)
Rule of Thirds
70(1)
Adobe Bridge
71(1)
Exercises
1 Camera Mechanics
72(1)
2 Camera Settings
73(5)
3 Bracketing
78(1)
4 Before You Shoot
79(1)
5 Rule of Thirds
80(2)
6 Bridge Workspaces
82(3)
7 Batch Rename
85(3)
Screencast 4-1: Renaming and Ranking Files in Bridge
88(1)
8 Generate a PDF to Showcase Your Files
88(2)
Lab Challenge
90(1)
Chapter 5 Resolution And Value
91(20)
Redistributing and Resampling Pixels via Resolution
92(1)
Value and the Tonal Range
93(2)
Zone System Redux
95(2)
Exercises
1 Redistribute Pixels for Print Resolution
97(2)
2 Resample Pixels for Screen Resolution
99(2)
3 Analyze a Photograph Using the Zone System
101(5)
Screencast 5-1: Use the Info Panel to Check Your Eye Against Image Data
104(2)
4 Modify the Tonal Range with a Levels Adjustment Layer
106(4)
Lab Challenge
110(1)
Chapter 6 Color Models
111(34)
Subtractive Processes
112(1)
Additive Processes
113(5)
Exercises
1 Harmony in Rectangles with Adjustment Layers for Hue/Saturation
118(5)
2 Simultaneous Contrast in Circles
123(4)
3 Color Comparison
127(1)
4 Color Correction with Adjustment Layers for Levels and Curves
127(5)
Screencast 6-1: Applying Color to a Black-and-White Photograph
132(1)
5 Color Correction in Adobe Lightroom Classic
132(3)
Lab Challenge
135(10)
Section 3: Digital Manipulation And Free Fair Use
Chapter 7 Repairs And Hoaxes
145(20)
Digital Repairs
146(1)
Creating a Hoax
147(2)
Exercises
1 Remove Dust and Heal JFK's Blemishes with the Develop panel in Adobe Lightroom Classic
149(6)
2 JFK's Eyes: Tonal Repairs with Dodge and Burn
155(5)
Screencast 7-1: Adding and Deleting within Selections
157(3)
3 It's a Hoax! Adding an Extra Mummy Finger
160(2)
4 Softening Cloned Edges
162(2)
Lab Challenge
164(1)
Chapter 8 Select, Copy, Paste, Collage
165(30)
Precision Selecting with the Pen Tool
166(2)
Non-destructive Editing
168(2)
Exercises
1 Set Up the Collage Workspace
170(2)
2 Trace an Image Contour with the Pen Tool
172(5)
Screencast 8-1: Tracing with the Pen Tool
172(5)
3 Modify Paths
177(3)
4 Convert a Path to a Selection to a Layer Mask
180(3)
5 Scale, Adjust, and Organize
183(1)
6 Copy a Layer to an Open Document
184(2)
7 The Magic Wand
186(4)
8 Select, Copy, Paste, Repeat
190(9)
Screencast 8-2: Duplicate, Transform, Burn, Organize, and Adjust-Ants in the Hand
193(1)
Lab Challenge
193(2)
Chapter 9 Prototyping Experiences For Mobile Audiences
195(28)
Screen Resolution
198(1)
Getting Started with XD
198(1)
Exercises
1 Articulate the Design Challenge
199(1)
2 Set Up Artboards
200(4)
3 Additional Visual Design
204(3)
4 Connect the Prototype Screen
207(4)
5 Test and Share
211(1)
Lab Challenge
212(11)
Section 4: Typography
Chapter 10 Type And Image
223(26)
Contrast and Rhythm
2221
Text Boxes
227(1)
Text Adjustments: Kerning and Leading
227(3)
Exercises
1 Define a Color Mode, then Place and Relink an Image
230(2)
2 Add a Text Box
232(2)
3 Resize and Kern Display Type
234(5)
4 Replace Type with an Image
239(1873)
5 Add Vector Shapes to Frame the Composition
2112
6 Final Design Adjustments
244(14)
Screencast 10-1: Hiding Page Elements with a White Shape or a Clipping Mask
247
Lab Challenge
217(32)
Chapter 11 The Grid
249(26)
Gestalt
250(2)
Swiss International Style
252(1)
Sentences and Paragraphs
253(5)
Exercises
1 Alternative Paper Sizes
258(1)
2 Guides and the Grid
259(2)
3 Create Your Own "Virtual Leading" Spacers
261(3)
4 Using Your Virtual Leading
264(2)
5 Placing Another Guide on the Grid
266(4)
Screencast 11-1: Using the Grid
270(1)
6 Use the Grid
270(2)
7 Save a PDF with Trim Marks
272(1)
Lab Challenge
273(2)
Chapter 12 Continuity
275(34)
The Gestalt Laws of Similarity and Continuity
276(3)
0:00:00:00
279(1)
Reading on the Screen
280(1)
Inspiration Everywhere, Even Right at Home
281(2)
Exercises
1 Video Terminology and the Adobe Premiere Pro Workspace
283(4)
Screencast 12-1: Create a New Premiere Pro Project and Import Media
283(4)
2 Build a Composite Sequence with Images and Sound
287(3)
Screencast 12-2: Exporting Still Images from a Sequence in the Timeline Panel and Import Files to a Bin
287(3)
3 Adjusting Clips in the Timeline
290(3)
4 Adding Effects and Sharing Attributes
293(4)
5 Adding Type with Adobe Fonts
297(2)
6 Working with Keyframes
299(3)
7 Add New Tracks
302(1)
Screencast 12-3: Modifying Keyframes
303(1)
8 Your Turn!
303(2)
9 Fade to Black and Export
305(2)
Lab Challenge
307(2)
Coda: Revision Practices 309(19)
Clear, Open Communication and Accessibility
311(1)
Pencilbox Studios: Mission Hospital
311(6)
riCardo Crespo: Hot Wheels and Standing Meetings
317(1)
Michael Demers: The Sky Is Falling (A Day in the Life...)
318(2)
The League of Imaginary Scientists: In League with an Institution
320(4)
Jovenville: Boardstorming
324(3)
Conclusion
327(1)
Index 328
Section 5: Effective Work Habits
Chapter 13 Automation
Chapter 14 Pagination And Printing
xtine burrough is a hybrid artist and educator. She is the editor of Net Works: Case Studies in Web Art and Design and co-author of Digital Foundations: Intro to Media Design with Adobe Creative Suite. She uses remix as a strategy for engaging networked audiences in critical participation. A Professor and Area Head of Design + Creative Practice in the School of Arts, Technology, and Emerging Communication at The University of Texas at Dallas, burrough is the Creative Director of LabSynthE, a laboratory for synthetic and electronic poetry.