Muutke küpsiste eelistusi

Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire [Kõva köide]

  • Formaat: Hardback, 244 pages, kõrgus x laius: 229x152 mm, kaal: 544 g, 71 Halftones, color; 71 Illustrations, color
  • Ilmumisaeg: 12-May-2022
  • Kirjastus: CRC Press
  • ISBN-10: 1032059044
  • ISBN-13: 9781032059044
  • Kõva köide
  • Hind: 108,56 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 144,75 €
  • Säästad 25%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 3-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Hardback, 244 pages, kõrgus x laius: 229x152 mm, kaal: 544 g, 71 Halftones, color; 71 Illustrations, color
  • Ilmumisaeg: 12-May-2022
  • Kirjastus: CRC Press
  • ISBN-10: 1032059044
  • ISBN-13: 9781032059044
In the competitive world of video game writing and narrative design, developers are losing permanent positions while freelancing careers are on the rise. Many developers dont understand how to seize these freelancing opportunities, such as understanding the business of freelancing, how to go about finding work, how to establish strong relationships with clients, and how to sustain themselves as freelancers. Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire offers developers guidance on achieving their freelancing goals as telecommuters. Dr. Toiya Kristen Finley presents practical insight into the profession and how to further enhance your freelancing business, whether you are a newcomer in the field or an experienced freelancer.

Key Features:











Two sections covering the life of the freelancer and the freelance business





Fifteen interviews from narrative designers, game writers, and other developers on topics from maintaining a healthy worklife balance to figuring out your rates to working a full-time job and freelancing on the side





A comprehensive list of definitions with which freelancers need to be familiar





Exercises to help augment your understanding of freelancing and improve your business
Glossary xix
Part I The Freelance Life
Chapter 1 Introduction
3(4)
Chapter 2 There's No One Path and Here's Mine
7(16)
The Very Beginning Of The Story
7(2)
A Mundane Revelation
9(2)
The Lean Years
11(2)
That First Big Gig
13(1)
The Great GDC Adventure
14(2)
Hey, There's a Writing Community!
16(1)
But You Can't Live There
16(1)
The First Big Loss
17(3)
The Telecommuting Expert
20(1)
Notes
21(2)
Chapter 3 Your Network: It's More Than the Contacts You Collect--It's Your Community
23(8)
In Search Of Community
23(1)
The Art Of Networking
24(1)
The Network As A Community
25(1)
Some Characteristics Of Culture
26(1)
Some Characteristics Of Community
26(1)
Building Supportive Networking Communities
27(3)
Exercise
30(1)
Chapter 4 Be Kind To Yourself G
31(10)
Know That You'll Make Mistakes
31(1)
Expect Impostor Syndrome To Pop Up
32(1)
You'll Probably Learn Something New On Every Project
32(1)
Not Getting A Job Doesn't Mean You're Bad At What You Do
33(1)
Take Care Of Your Health
33(1)
Taking Care Of Your Physical Health
34(2)
Taking Care Of Your Mental Health
36(1)
Don't Compare Your Level Of Success To Anyone Else's
37(1)
Reach Out To Your Friends
37(1)
Because This Isn's Easy
38(1)
Exercises
38(1)
Chair Check
38(1)
Break Time!
38(1)
Notes
39(2)
Chapter 5 What a Freelancer Is, and What a Freelancer Is Not
41(4)
Chapter 6 The Telecommuting Freelancer Starter Pack
45(12)
A Hotspot
45(1)
Portfolio Samples
46(1)
Business Cards
46(1)
A Sharpie
46(1)
Invoice Template
47(1)
Information You Need on Your Template
47(3)
The Knowledge Of What "Work" Entails On A Gig
50(1)
Pre-Planning, Planning, and Preparation
50(1)
Brainstorming or Free Association
50(1)
Research
50(1)
Artist References
51(1)
Watching TV, Films, and Other Games
51(1)
Reading Comics, Novels, and Tabletop RPG Rulesets
51(1)
Analyzing Aspects of Other Games/Media
51(1)
Attending Meetings
52(1)
Writing E-Mails or Other Messages
52(1)
This Is Just A Start
52(1)
Exercises
52(1)
The Invoice
52(1)
The Business Cards
53(4)
Part II The Freelance Business
Chapter 7 The Skills Every Freelancer Needs
57(20)
Freelancing Skill #1: Time Management
57(1)
Developing That Internal Clock
57(7)
Freelancing Skill #2: Marketing
64(1)
You're a Brand, Baby!
64(1)
Words of Devalue ("Aspiring," "Novice," etc.)
64(2)
Naming Your Company
66(4)
Freelancing Skill #3: Knowing Your Worth
70(1)
Who'll Know If You Don't?
70(1)
Be Aware of Your Hats and Get Paid for Each One You Wear
70(1)
Don't Wear Hats That Don't Fit
71(1)
Freelancing Skill #4: Protecting Yourself
71(1)
Freelancing Skill #5: Networking
71(1)
All Freelancers Have to Do It
71(1)
Speaking Engagements and Networking
72(2)
Freelancing Skill #6: Assessing Client Needs
74(1)
Freelancing Skill #7: Professionalism
74(1)
It Takes Time
75(1)
Exercise
75(1)
Skill Strengths and Weaknesses
75(1)
Notes
75(2)
Chapter 8 The Freelance Life Is a Research Life (Especially When It Comes to the Legal Stuff)
77(28)
Types Of Business Structures
78(1)
Sole Proprietorship
78(1)
Limited Company (LC)
79(1)
The Single-Member LLC (SMLLC)
79(1)
Cooperative (Co-Op)
79(1)
Your Business' Articles of Incorporation
80(1)
Tax Id?
80(1)
Business License And/Or Permit?
81(1)
A Note On Partnerships And Cooperatives
81(5)
Taxes And Laws For Freelancers
86(1)
What Must You Report?
87(1)
Earnings
87(1)
Value-Added Tax (European Union and United Kingdom)
87(1)
Quarterly Payments or Estimated Tax (United States)
87(2)
Your Payments to Subcontractors
89(1)
Keep A Record Of Your Expenses
89(1)
What Do You Spend on Your Business?
89(1)
Conferences and Conventions
89(1)
Equipment
90(1)
Your Taxes and Fees for Permits and Licenses
90(1)
Services and Subscriptions
90(1)
Professional Development
91(1)
Lunch or Dinner Meetings
91(1)
Office Supplies
91(1)
Talk to Your CPA/Tax Preparer!
92(1)
Record Keeping
92(1)
Spreadsheets and Word Processors
92(1)
Keeping Track of Your Receipts, Invoices, and Payments
93(1)
Categorize Your E-Mails
93(1)
Should You Get Insurance?
93(1)
Types of Insurance for Freelancers
94(1)
Indemnity
94(1)
Errors and Omissions
95(1)
Business Interruption Insurance
95(1)
Health, Dental, and Vision Insurance
95(1)
Contracts And Clauses
96(1)
Work-For-Hire Agreements
96(2)
Contract Templates
98(1)
What to Include in Your Contracts
98(1)
Your Rate
98(1)
Project Milestones
98(1)
Nonpayment Milestones
99(1)
Revision Milestones
99(1)
When You're Paid
99(1)
How You're Paid (and Who Pays You)
100(1)
The Number of Revisions
100(1)
How You Will Be Credited
100(1)
Clauses to Protect You from Scope Creep
101(1)
Whew! That was a lot
102(1)
Exercises
102(1)
Claiming Deductions
102(1)
Contract Review
102(1)
Notes
102(3)
Chapter 9 How to Get Experience If You Don't Have It
105(24)
Why's Experience So Important?
106(1)
Gauging Your Level Of Experience
107(1)
Educational Background
107(1)
Working in Adjacent Storytelling Industries
108(1)
Research Skills
108(1)
Seemingly Unrelated Experience
109(1)
Make Your Own Games
109(1)
Twine
110(1)
ink
111(1)
ChoiceScript
112(1)
Visual Coders
112(1)
Fungus
112(1)
Blueprint
112(5)
Skills To Showcase In Your Games
117(1)
Choice Design (Narrative Design)
118(1)
Worldbuilding (Narrative Design)
119(1)
Dialogue Writing (Game Writing)
119(1)
Character Development and Characterization (Game Writing)
119(1)
Participate In Game Jams
120(2)
Where to Find Game Jams
122(1)
Global Game Jam
122(1)
Ludum Dare
122(1)
Other Game Jams
122(2)
Nonpaying Projects That Won't Waste Your Time
124(1)
Nonmod Projects
124(1)
Get Gigs In Adjacent Industries
124(3)
Gaining Experience Is Easier Than You Think
127(1)
Exercises
127(1)
What Experience Do You Have?
127(1)
Find a Game Jam
128(1)
Notes
128(1)
Chapter 10 The Online (?) Portfolio
129(24)
What To Include In A Writing Portfolio
129(1)
Narrative Design and Game Writing Docs
130(1)
Worldbuilding Docs
130(1)
World Overview Document
131(1)
Character Bios
131(1)
Lore and Flavor Text
131(1)
Story Document
132(1)
Quests/Missions
132(1)
CutsceneslCinematic Scripts
132(1)
Barks
133(1)
Game Design Documents
133(1)
A General Note about Samples
133(1)
Game Genres, Settings, and Tones
134(4)
Technical Writing and Communication
138(1)
Strong Technical Writing
138(4)
Completing the Portfolio
142(1)
Your Online Presence
143(1)
Before You Publish Your Website
144(1)
Easy Access Is Key
144(2)
The Contact Form
146(1)
Organizing Your Portfolio
146(1)
Homepage
146(1)
About Page
147(1)
Portfolio Pages
147(1)
Game Credits
148(1)
Great Pages/Content to Add
148(1)
Press/News/Testimonials
148(1)
CV/Resume
149(1)
Blog
149(1)
Remember To Ask Yourself: Is My Content Accessible?
150(1)
Exercises
151(1)
Gaps in Your Portfolio?
151(1)
Technical Writing Review
151(1)
Anything under NDA?
151(1)
Notes
152(1)
Chapter 11 Where to Find Work
153(26)
Networking
153(1)
Join and Create Networking Channels
154(5)
Lessening (And Eliminating) The Competition
159(1)
Making Your Own Opportunities
159(1)
Working Your Referrals
160(1)
Don't Be Afraid to Ask for Help
161(1)
Proving They Need You
161(1)
Ask the Right Questions
161(2)
Opportunities in Crowdfunding
163(1)
Responding To Job Postings
163(1)
The Art of Reading Listings
164(2)
Queries (Yours And Theirs)
166(1)
Writing Query and Cover Letters
166(1)
The Client's Problem
166(1)
Your Qualifications
166(1)
Asking Questions
167(1)
Sending Samples
167(1)
Answering Questions/Responding to All Points
168(1)
Responding to Queries from Prospective Clients
168(1)
Negotiating: Going Beyond Pay Rates
169(1)
Your Responsibilities
169(1)
Your Schedule
170(1)
Your Rate/Fee
171(1)
Freelancing While Being Employed
171(5)
Keep All Avenues Open
176(1)
Exercise
176(1)
Crowdfunding Opportunities
176(1)
Notes
177(2)
Chapter 12 Establishing Your Rates: The Eternal Freelancer Question
179(22)
Why Your Rates Should Be Higher Than Salaried Rates
180(5)
Establishing Rates And Finding Work
185(1)
Don't Lowball (Seriously Don't Do It)
185(1)
Lowball, And The Cheapskates Win (Or Don't Screw With My Money)
185(1)
Establishing Rates
186(1)
The Minimum Acceptable Rate
187(1)
Types Of Rates You Can Offer
188(1)
Hourly Rate
188(1)
Daily Rate
188(1)
Weekly Rate
189(1)
Flat or Fixed Rate
189(1)
There's No Consensus
190(1)
Per-Word Rates
190(1)
When the Per-Word Rate Makes Sense
191(3)
When To Change Your Rates
194(6)
It Does And Doesn't Get Easier
200(1)
Exercise
200(1)
What Should Your Rates Be?
200(1)
Notes
200(1)
Chapter 13 Developing and Maintaining Great Client Relationships (and What to Do About the Bad Ones)
201(26)
Always Be Professional
202(1)
Know Your Own Worth
202(1)
Prove You're Trustworthy
202(1)
Treat Others with Respect
202(1)
Be Honest
203(1)
Beginning The Relationship
203(1)
Where You Meet
203(1)
Meeting in Person
204(1)
Networking Events
204(1)
Non-Networking Events
204(2)
Vetting Goes Both Ways
206(1)
The Client's Vetting and Hiring Process
206(2)
Vetting Prospective Clients
208(2)
Trust Your Intuition (It's Not Just A Cliche)!
210(1)
Beginning The Working Relationship
210(1)
Establishing Boundaries
211(1)
Have Working Hours!
211(2)
On Communication Platforms
213(1)
Set Your Calendar
214(1)
Boundaries Are a Protection
214(1)
Never Over Commit
214(2)
Developing A Rapport
216(2)
Hearing Your Clients' Voices And Understanding Their Personalities
218(1)
How Do You Like To Communicate?
219(1)
Be Honest, But Recognize When The Fight Is Over
220(1)
Who Makes The Final Decision?
220(1)
Ending The Client Relationship (Including Firing Your Client)
221(1)
Ending Things Amicably
221(1)
Understand Your Contract
222(1)
Be Honest about the Relationship
223(1)
Offer Referrals
223(1)
If Things Get Nasty
223(1)
New Rates and Loyal, Older Clients
223(1)
"Professional" Doesn't Mean You Can't Be Personal
224(1)
And A Gentle Reminder
224(1)
Exercise
225(1)
Where Are Your Business Cards?
225(1)
Notes
225(2)
Chapter 14 Please Learn from My Ignorance
227(6)
Back It Alllll Up
228(1)
The Power Of "No"
229(1)
Out-Scheme The Scammer
230(1)
The Ghosts Of Unpaid Projects Past
231(1)
Notes
232(1)
Chapter 15 Some Final Thoughts
233(2)
Index 235
Nashville native Toiya Kristen Finley, Ph.D., has been a freelancing writer and editor her entire adult life. She earned a doctorate in literature and creative writing from Binghamton University. Over her career, she has published more than 80 works of fiction, nonfiction, comics/manga, and games, and has over 20 years of experience writing in a range of genres, tones, styles, and voices. She gained editorial experience interning at Henry Holts imprint, Owl Books. At Binghamton, she founded the literary journal Harpur Palate and served as its managing/fiction editor. In 2011, she cofounded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. In videogames, she has worked as a game designer, narrative designer, game writer, editor, and diversity/narrative consultant (or some combination of the five) on everything from AAA titles to mobile games to games for children to small indie projects. Recent work includes writing visual novel Siren Song (Stardust Works), copyediting for Destiny 2 (Bungie), and developmental editing on Insecure: The Come Up Game (Glow Up Games). A presenter at conferences throughout the year, she has lectured on freelancing and storytelling and led workshops on narrative design and game design. She is a member of the IGDA Game Writing Special Interest Groups Executive Board. The Game Narrative Toolbox (CRC Press), a book on narrative design she coauthored with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner, was published in 2015. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), which she edited and contributed to, was published in 2019. Of late, she has been working on her own visual novel series, beginning with Incarn: Everything Is Written.