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SESSION: FRONTIERS IN EDUCATION: TEACHING METHODOLOGIES AND STRATEGIES, ADVISING METHODS, TOOLS AND RELATED STUDIES |
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Data-Driven Models to Predict Student Performance and Improve Advising in Computer Science |
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3 | (7) |
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An Introductory Visualization Aid for Cybersecurity Education |
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10 | (6) |
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Using a Telepresence Robot in an Educational Context |
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16 | (7) |
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A Hands-on Oriented Cyber-Learning Curriculum for Undergraduate Cybersecurity Education |
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23 | (7) |
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30 | (3) |
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Co-construction of Computer Science Knowledge-to-be-taught in a French Context |
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33 | (7) |
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An Assessment Study on the Teaching of Critical Thinking and Mathematical Proofs in a Discrete Structures Course |
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40 | (7) |
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Living with Digital Education: The Impact and Power (or Otherwise) of Information and Communication Technology (ICT) and Internet in the life of Norfolk State University Community-An Exploratory Study |
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47 | (6) |
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Data Manipulation and Visualization (DMV): A Case Study |
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53 | (6) |
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Preliminary Review - Universities' Open Source Academic Integrity Policies in the UAE |
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59 | (6) |
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The Development and Deployment of a Mobile Music Application for Literacy Enhancement (M2APPLE) |
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65 | (6) |
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Collaboration: Key to Student Success in Computing and other STEM Fields in Hispanic Serving Institutions |
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71 | (6) |
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SESSION: ACCREDITATION, ASSESSMENT METHODS AND STRATEGIES + CURRICULUM DESIGN AND RELATED ISSUES |
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Design and Development of a Modular K12 Cybersecurity Curriculum |
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77 | (4) |
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Seeking ABET Accreditation: A Case Study in Outcome Assessment |
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81 | (7) |
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Continuous Improvement Model to Systematize Curricular Processes in the Context of ABET Accreditation |
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88 | (9) |
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SESSION: RESEARCH PROJECTS AND CAPSTONE DESIGN PROJECTS |
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An Internet of Things Drone Data Mule |
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97 | (11) |
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Capstone - Introducing Students to Research through Application Development in Teams |
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108 | (7) |
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Involving Multiple Levels of Students in a Software Capstone Project - A Case Study |
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115 | (8) |
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SESSION: COMPUTER SCIENCE AND COMPUTER PROGRAMMING, SOFTWARE ENGINEERING, AND WORK PRACTICES |
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123 | (5) |
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Increasing Student Engagement by Having Them Run Your Test Data Through Their Programs |
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128 | (6) |
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Entry-Level Data Science Work Practices and Environments |
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134 | (6) |
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To GUI or Not to GUI: On How We Teach Introduction to Programming |
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140 | (9) |
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SESSION: LEARNING METHODOLOGIES AND COGNITION + DISTANCE LEARNING, ON-LINE EDUCATION, AND RELATED ISSUES |
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Teaching an International Distributed Discussion-Based Course |
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149 | (6) |
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A Hypothetical Model toward Establishing a Relationship between Cognition and Metacognition in Technology-Enhanced Self-Regulated Learning |
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155 | (4) |
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Finding Big Liars: A Computational Laboratory Challenge |
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159 | (4) |
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Developing a Recipe Planning Board Game by Design Thinking Approach |
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163 | (8) |
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SESSION: POSTER PAPERS AND EXTENDED ABSTRACTS |
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The Considerations for Training Computer Science Chinese International Students in Acadia University |
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171 | (2) |
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Active Learning in Computer Networking |
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173 | (2) |
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Outcome and Satisfaction Analysis for Online Exams in an E-learning Class |
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175 | (4) |
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SESSION: LATE BREAKING PAPERS: STEM EDUCATION, LEARNING STRATEGIES AND CAPSTONE PROJECTS |
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Effective Use of Slack and Short Video to Scale Online Learning Communities |
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179 | (7) |
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Cybersecurity Capstone Case Study: Closing the Loop on Technology Competency Literacy |
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186 | (9) |
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BATTLE 2018: Preparation of Future Cyber Technologists |
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195 | (4) |
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Investigating Team Effectiveness Using Discord: A Case Study Using a Gaming Collaboration Tool for the CS Classroom |
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199 | (6) |
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Improving STEM Performance by Leveraging Machine Learning Models |
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205 | (7) |
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VRSafe with Augmented and Virtual Reality: Toolkit for Harassment Prevention and Deescalation - Sensitivity, Training and Best Practices |
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212 | |
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