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Fun Inc. [Pehme köide]

  • Formaat: Paperback / softback, 272 pages, kõrgus x laius x paksus: 232x152x21 mm, kaal: 370 g
  • Ilmumisaeg: 14-Jan-2010
  • Kirjastus: Virgin Books
  • ISBN-10: 0753519852
  • ISBN-13: 9780753519851
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  • Pehme köide
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  • Formaat: Paperback / softback, 272 pages, kõrgus x laius x paksus: 232x152x21 mm, kaal: 370 g
  • Ilmumisaeg: 14-Jan-2010
  • Kirjastus: Virgin Books
  • ISBN-10: 0753519852
  • ISBN-13: 9780753519851
Teised raamatud teemal:
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

Fun Inc. is a guide book to the gaming industry, written by one of the industry's leading analysts.

In the United States in 2007, the gaming industry was worth over $18 billion, while the second-biggest consumer of computer games — Japan — added $7 billion to a global total of almost $50 billion. It's the fastest growing media business in the world, and one of the very few industries that seem destined to resist the credit crunch. It's a powerful and dynamic industry and, in commercial terms, one worth understanding given that the gaming industry's innovations present a great opportunity for businesses to better understand both their workers and their clients.

Tom Chatfield's helpful and knowledgeable guide to the games industry can help us decide what is worth preserving, what we may wish to change, what to avoid and what we should really be afraid of.

Muu info

Serial to be placed in a national newspaper Author written piece: Guardian op-ed pages/ Guardian Unlimited Broadcast interviews: BBC Radio 4 Today programme, BBC Radio 2 Jeremy Vine, BBC Newsnight, Channel 4 News Digital campaign targeting key influential bloggers Author will promote at targeted events
Preface ix
The fun instinct
1(12)
Technology and magic
13(14)
A license to print money
27(12)
A beautiful science
39(16)
Dangerous playground
55(32)
The Warcraft effect
87(24)
Clouds and flowers
111(24)
Second lives
135(18)
Serious play
153(28)
Beyond fun
181(28)
Future Inc.?
209(20)
Epilogue 229(6)
Bibliography and ludography 235(8)
Acknowledgements 243(4)
Index 247
Tom Chatfield completed his doctorate at St John's College, Oxford, before moving to London to work as a full-time writer and editor. He is currently the arts and books editor at Prospect magazine and has also written for the Times Literary Supplement, the New Statesman and the Observer. Tom has also done puzzle design and creative consultancy work for a number of online games and media companies, including Mind Candy, Grex, Red Glasses and Intervox, and has spoken on gaming at international conferences including Picnic in Amsterdam.