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Fun and Software: Exploring Pleasure, Paradox and Pain in Computing [Kõva köide]

Edited by (University of Warwick, UK)
  • Formaat: Hardback, 296 pages, kõrgus x laius: 229x152 mm, kaal: 577 g, 15 bw illus
  • Ilmumisaeg: 23-Oct-2014
  • Kirjastus: Bloomsbury Academic USA
  • ISBN-10: 1623560942
  • ISBN-13: 9781623560942
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  • Formaat: Hardback, 296 pages, kõrgus x laius: 229x152 mm, kaal: 577 g, 15 bw illus
  • Ilmumisaeg: 23-Oct-2014
  • Kirjastus: Bloomsbury Academic USA
  • ISBN-10: 1623560942
  • ISBN-13: 9781623560942
Teised raamatud teemal:
"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play, and coding as a bodily pursuit of the unique in recursive structureshelps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting the connections between computing andparadox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Luciana Parisi and M. Beatrice Fazi, Geoff Cox and Alex McLean, Wendy Chun and Andrew Lison, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory"--

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society.

Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.

Arvustused

A serious materialist approach to software inevitably must confront the emotional character of programming, in all of its component parts, from the thrill of invention to obsession. It must also wrestle with entrenched notions that this craft is driven predominantly by a cool, calculated rationality. Long overdue, Fun and Software fulfills both requirements, providing an exquisite collection of delightful essays full of insight about the deep pleasures and frustrations feeding the inventive process of coding. * Gabriella Coleman, Wolfe Chair in Scientific and Technological Literacy, McGill University, Canada * Fun and Software is a unique and very welcome addition to the existing work in software studies and history of computing. The book uncovers intense emotions at work throughout computing cultures, with geeks, game players, inventors of computers and other characters making appearances. The range of covered topics is impressive, and the thinking and writing in this book are superb. * Lev Manovich, Professor of Computer Science, The Graduate Center, City University of New York, USA, and Director, Software Studies Lab *

Muu info

Software is taken out of its 'remote' professional corner to be looked at as a field of practice guided by emotion, experiment and paradox.
Acknowledgements vi
Introduction 1(20)
Olga Goriunova
1 Technology, Logistics and Logic: Rethinking the Problem of Fun in Software
21(20)
Andrew Goffey
2 Bend Sinister: Monstrosity and Normative Effect in Computational Practice
41(50)
Simon Yuill
3 Always One Bit More, Computing and the Experience of Ambiguity
91(18)
Matthew Fuller
4 Do Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in Computation
109(20)
Luciana Parisi
M. Beatrice Fazi
5 useR!: Aggression, Alterity and Unbound Affects in Statistical Programming
129(16)
Adrian Mackenzie
6 Do (not) Repeat Yourself
145(12)
Michael Murtaugh
7 Not Just for Fun
157(18)
Geoff Cox
Alex McLean
8 Fun is a Battlefield: Software between Enjoyment and Obsession
175(22)
Wendy Hui Kyong Chun
Andrew Lison
9 Monopoly and the Logic of Sensation in Spacewar!
197(16)
Christian Ulrik Andersen
10 Human-computer Interaction, a Sci-fi Discipline?
213(20)
Brigitte Kaltenbacher
11 A Fun Aesthetic and Art
233(20)
Annet Dekker
12 Material Imagination: On the Avant-gardes, Time and Computation
253(22)
Olga Goriunova
Notes on Contributors 275(4)
Index 279
Olga Goriunova is an Assistant Professor in the Centre for Interdisciplinary Methodologies, The University of Warwick, UK. She is author of Art Platforms and Cultural Production on the Internet (2012) and a co-founder of the Computational Culture journal.