1. Introduction,
2. Key Terms,
3. Reading Game Design,
4. Interfacing with Games,
5. Other Models of Meaning-Making for Video Games,
6. Layered Literacy, Part 1: Diegesis, Mimesis, Methexis,
7. Layered Literacy, Part 2: Sense-Making,
8. Layered Literacy, Part 3: Meaning-Making,
9. Narrative,
10. Perspective-Taking,
11. Instantiation and Characterization,
12. Expressivity,
13. Glitches, Cheating, and Metagame,
14. Ideology and Ethics