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Game Animator's Guide to Maya [Pehme köide]

  • Formaat: Paperback / softback, 244 pages, kõrgus x laius x paksus: 232x189x12 mm, kaal: 570 g, Illustrations (some col.), Contains 1 Paperback / softback and 1 CD-ROM
  • Ilmumisaeg: 23-Jun-2006
  • Kirjastus: John Wiley & Sons Ltd
  • ISBN-10: 0470038578
  • ISBN-13: 9780470038574
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  • Formaat: Paperback / softback, 244 pages, kõrgus x laius x paksus: 232x189x12 mm, kaal: 570 g, Illustrations (some col.), Contains 1 Paperback / softback and 1 CD-ROM
  • Ilmumisaeg: 23-Jun-2006
  • Kirjastus: John Wiley & Sons Ltd
  • ISBN-10: 0470038578
  • ISBN-13: 9780470038574
Teised raamatud teemal:
The Ultimate Resource for Professional Game Animators Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills. The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials. The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find: Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
Introduction viii
Chapter 1 Careers in the Game Industry 1(12)
Developers and Publishers
2(1)
Artist Jobs in the Industry
3(3)
Junior Artist
4(1)
3D Artist
4(1)
Concept Artist
4(1)
Character/Environment Artist
4(1)
FX Artist
5(1)
Technical Artist
5(1)
Senior Artist
5(1)
Lead Artist
5(1)
Art Director
5(1)
Demo Reels
6(2)
Art Tests
7(1)
The Game Development Pipeline
8(5)
Chapter 2 Animation 13(40)
Animation Concepts
14(6)
Timing
14(1)
Emphasis
14(3)
Secondary Motion
17(1)
Anticipation
17(1)
Follow-Through
17(1)
Overlapping Action
18(1)
Arcing Motion
18(1)
Squash and Stretch
19(1)
Settling and Resting
19(1)
Straight-Ahead Animation
19(1)
Pose-to-Pose Animation
19(1)
3D Animation Terminology
20(4)
Keyframes
20(1)
Interpolation
20(1)
Rigging
20(1)
Binding
21(1)
Articulation
21(1)
Forward and Inverse Kinematics
22(1)
Vertex Animation
23(1)
Blend Shapes
23(1)
Animation Cycles
23(1)
Set Driven Key
24(1)
Rigging Tools and Commands
24(6)
Joint Tool
24(1)
IK Handle Tool
25(1)
IK Spline Handle Tool
25(1)
Paint Skin Weights Tool
26(2)
Clusters
28(1)
Mirror Joint
28(1)
Smooth Bind
28(1)
Detach Skin
29(1)
Go to Bind Pose
29(1)
Animation Tools and Commands
30(16)
Setting Keyframes
30(2)
Set Driven Key
32(2)
Blend Shapes
34(4)
Graph Editor
38(6)
Dope Sheet
44(1)
Trax Editor
45(1)
Animation User Interface
46(2)
Time Slider
47(1)
Range Slider
47(1)
Playback Controls
47(1)
Upcoming Lessons
48(5)
Chapter 3 Project: Calamity Jane 53(50)
Assignment Breakdown
54(1)
Tutorial: Blend Shapes
54(9)
Creating Blend Shape Targets
56(3)
Assigning Blend Shapes
59(1)
Setting Up Set Driven Key
60(3)
Tutorial: Rigging Calamity Jane
63(22)
Creating Leg and Feet Joints
64(1)
Setting Up the Arm Skeleton
65(5)
Mirroring Joints
70(1)
Creating Specialized Joints
70(6)
Setting Animation Controls
76(4)
Binding the Skeleton
80(2)
Painting Skin Weights
82(3)
Tutorial: Walk Cycle
85(11)
Establishing Arm Movement
90(1)
Ensuring Smooth Cycling
91(1)
Incorporating Secondary Animation
92(4)
Tutorial: Action Sequence
96(7)
Setting Pistol Constraints
97(2)
Continuing the Animation
99(4)
Chapter 4 Project: Dire Wolf 103(28)
Assignment Breakdown
104(2)
Tutorial: Rigging the Dire Wolf
106(10)
Hind Legs
107(2)
Front Legs
109(1)
Remaining Joints
109(1)
Animation Controls
110(2)
Binding to the Skeleton
112(1)
Painting Skin Weights
113(3)
Tutorial: Run Cycle
116(15)
Spine
117(1)
Legs
118(7)
Finishing Touches
125(1)
Secondary Animation
126(5)
Chapter 5 Project: Giant Kraken 131(26)
Assignment Breakdown
132(2)
Tutorial: Rigging the Giant Kraken
134(9)
Continuing the Skeleton
136(2)
Applying Animation Controls
138(2)
Binding to the Skeleton
140(1)
Painting the Weights
141(2)
Tutorial: Idle Cycle
143(4)
Beginning the Animation
145(1)
Smoothing the Cycle's Repeat
145(1)
Creating the Head Movement
146(1)
Tutorial: Attack Animation
147(4)
Finishing the Sequence
150(1)
Tutorial: Death Animation
151(6)
Chapter 6 Project: Storm Tank 157(26)
Assignment Breakdown
158(2)
Tutorial: Rigging the Storm Tank
160(4)
Parenting to the Skeleton
163(1)
Creating Animation Controls
163(1)
Tutorial: Walk Cycle
164(11)
Setting Back Leg Movement
166(2)
Creating Middle Leg Movement
168(2)
Creating Body Movement
170(2)
Establishing Gun Bounce
172(3)
Tutorial: Action Sequence
175(8)
Creating Body Movement
177(1)
Making Recoil Brace Animation
178(1)
Continuing the Sequence
178(5)
Chapter 7 Lip-Synching 183(30)
Acting in Video Games
184(1)
Using Audio in Maya
184(1)
Tutorial: Lip-Synching
185(16)
Phoneme Shapes
186(6)
Matching the Mouth
192(9)
Tutorial: Conversation Animation
Creating Eye Movement 200
201(2)
Adding the Details
203(1)
Animating the Body
204(3)
Arming the Animation
207(3)
Adding Secondary Animation
210(3)
Chapter 8 Other Animation Projects 213(21)
Assignments Breakdown
214(2)
Tutorial: Taking Flight
216(4)
Tutorial: Oozing Blob
220(6)
Oozing Down the Street
222(2)
Getting Mean
224(1)
Stretching Out
225(1)
Tutorial: Getting Ready to Drive
226(4)
Final Thoughts
230(4)
Glossary 234(3)
Index 237


Michael McKinley is a 3D Artist at Buzz Monkey Software and author of The Game Artist's Guide to Maya. His game projects have spanned a variety of platforms, from high-end PC games to console titles for the PlayStation 2 and Xbox to handheld games for the PlayStation Portable. Prior to Buzz Monkey, he taught Maya courses at Collins College in Tempe, Arizona.