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Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games [Kõva köide]

  • Formaat: Hardback, 268 pages, kõrgus x laius: 246x174 mm, kaal: 630 g, 21 Tables, black and white; 127 Halftones, black and white; 127 Illustrations, black and white
  • Ilmumisaeg: 03-Jul-2023
  • Kirjastus: Focal Press
  • ISBN-10: 1032111968
  • ISBN-13: 9781032111964
  • Formaat: Hardback, 268 pages, kõrgus x laius: 246x174 mm, kaal: 630 g, 21 Tables, black and white; 127 Halftones, black and white; 127 Illustrations, black and white
  • Ilmumisaeg: 03-Jul-2023
  • Kirjastus: Focal Press
  • ISBN-10: 1032111968
  • ISBN-13: 9781032111964

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.



Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Arvustused

"With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon

PART I: Theory and Tools
1. Acoustics and Analog Audio
2. Digital Audio
3. Music Theory for Audio Designers
4. Production Tools PART II: Soundscapes
and Disciplines
5. DAW Essentials, Part I: Editing, Workflow, and Rendering
6. DAW Essentials, Part II: An Overview of Plug-ins
7. Understanding
Soundscapes for Games
8. Sound Design
9. Music
10. Dialogue PART III:
Practice
11. Production and Development
12. Implementation
13. Listening
14.
Finding Game Audio Work
Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.