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Game Master's Book of Random Encounters: 500plus customizable maps, tables and story hooks to create 5th edition adventures on demand [Kõva köide]

  • Formaat: Hardback, 256 pages, kõrgus x laius x paksus: 290x226x20 mm, kaal: 1106 g, 100 Maps
  • Ilmumisaeg: 15-Oct-2020
  • Kirjastus: Media Lab Books
  • ISBN-10: 1948174375
  • ISBN-13: 9781948174374
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  • Hind: 23,51 €*
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  • Formaat: Hardback, 256 pages, kõrgus x laius x paksus: 290x226x20 mm, kaal: 1106 g, 100 Maps
  • Ilmumisaeg: 15-Oct-2020
  • Kirjastus: Media Lab Books
  • ISBN-10: 1948174375
  • ISBN-13: 9781948174374
Designed to provide Game Masters with the information they need to "fill in the holes" in their campaign play, The Game Master's Book of Random Encounters enables fantasy RPG referees to instantly add depth, color and expanded gameplay to unexpected or underwritten people, places and things at a moment's notice.

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location—whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore—has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared?

The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into 20 location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “tavern” section includes maps for five types of taverns, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of that tavern, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.

Perhaps more useful than these 100+ maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring 10 unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM.

Location categories cover taverns, temples, inns, animal/creature lairs, lighthouses, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 100 maps, 200 tables and nearly three million possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.

As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Muu info

Provides gamers with the information they need to "fill in the holes" in their RPG campaign play at a moment's notice.
Foreword 4(2)
Introduction 6(4)
One-Shot Adventures
10(2)
1ds
1 Presto Change-O
12(12)
2 Mother Knows Best
24(8)
3 Special Delivery
32(10)
4 An Actor's Life
42(16)
5 The Tomb of the Forgotten Paladin
58(10)
6 Nature vs. Nurture
68(10)
7 One Last Job
78(14)
8 The Portal Prison
92(10)
Taverns, Inns, Shops & Guild Halls
102(1)
1d20
1 The Not Hostel
103(1)
2 The Two Doors Tavern
104(2)
3 The Big Little Bar
106(2)
4 The Wounded Rogue
108(3)
5 Temple Bar
111(1)
6 The Wide-Eyed Willow
112(2)
7 The Red Herring
114(2)
8 Mini Market
116(1)
9 Variant Storage Space
117(1)
10 The Dream Archive
118(4)
11 Caravan Bazaar
122(2)
12 Peerless Potions
124(2)
13 Gant's Alchemy Emporium
126(2)
14 Mage You Look
128(4)
15 The Steamy Smithy Blacksmith & Day Spa
132(2)
16 Nightmare Market
134(3)
17 Variant Guild Hall
137(1)
18 The Town Tailor
138(1)
19 The Community Meeting Hall
139(1)
20 Roll again
Temples, Tombs & Crypts
140
1d12
1 The Tomb of the Forgotten Paladin
64(77)
2 Sunken Temple
141(1)
3 The Temple of the Fall
142(2)
4 The Hall of Many Gods
144(2)
5 The Bone Fields
146(2)
6 The Sun Temple
148(2)
7 Variant Temple
150(1)
8 Nobles' Tomb
151(1)
9 The Ice Tomb
152(1)
10 Commoner Crypt
153(1)
11 Town Graveyard
154(2)
12 Roll again
The Great Outdoors
156
1d20
1 The Feats of Valor Festival
20(16)
2 Dockside
36(2)
3 The Old Ruins
38(25)
4 Bald Rock Clearing
63(94)
5 Campfire Cove
157(1)
6 Possibility Park
158(2)
7 Oakville Harbor House
160(2)
8 Cliffside Crawl
162(2)
9 Treetop Village
164(2)
10 Fishing Pier
166(2)
11 Smuggler's Cove
168(2)
12 The High Docks
170(2)
13 The Low Docks
172(2)
14 Pit Trapped Trail
174(1)
15 The Boundless Ravine
175(1)
16 Panning Creek
176(1)
17 The Sister Springs
177(1)
18 Waterrise Cavern
178(2)
19 Column Cave
180(1)
20 The Railroad Apartment
181(1)
Homes, Hideouts, Labs & Lairs
182
1d20
1 Hold's Stronghold
22(6)
2 Cultist Meeting Room
28(46)
3 Too Deep Mine
74(26)
4 The Portal Prison
100(83)
5 The Panic Room
183(1)
6 Magnacoil Laboratory
184(2)
7 Bad Manor
186(2)
8 Woodpike Outpost
188(2)
9 The Last Redoubt
190(2)
10 The Horrible Hut
192(2)
11 Wretchtown
194(3)
12 The Shack
197(1)
13 Variant Home 1
198(1)
14 Variant Home 2
199(1)
15 The Secret Room
200(1)
16 Stocks & Gallows
201(1)
17 Town Jail
202(2)
18 The Labor Camp
204(2)
19 Variant Castle Rooms
206(14)
20 Roll again
Rooftops, Alleyways & Tunnels
220(1)
1d4
1 Roofs & Alleys
221(5)
2 The Harpy's Passage
226(2)
3 Tunnels
228
4 Roll again
Randomized Tables & More
Wounded Rogue: Guild Contracts
110(10)
The Vision Table
120(10)
Mage You Look Arcane Items for Purchase
130(107)
Random NPC Generator
237(8)
Adventure-Specific Category Tables
245(1)
Random Tavern Generator
246(2)
Random Curse Table
248(2)
Party Makeup Maker
250
Jeff Ashworth is a writer, editor and gamer whose credits include work for Disney, Hasbro and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City.

Jasmine Kalle hails from Queensland, Australia. She is an artist, mapmaker and RPG enthusiast, with a special love for all things sci-fi and fantasy.