Preface |
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xix | |
Authors |
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xxiii | |
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1 | (12) |
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1.1 The history of evolutionary games |
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1 | (6) |
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1.1.1 Early game playing and strategic decisions |
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2 | (2) |
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1.1.2 The birth of modern game theory |
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4 | (1) |
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1.1.3 The beginnings of evolutionary games |
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5 | (2) |
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1.2 The key mathematical developments |
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7 | (3) |
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8 | (1) |
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9 | (1) |
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1.3 The range of applications |
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10 | (2) |
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12 | (1) |
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13 | (16) |
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14 | (9) |
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14 | (1) |
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15 | (1) |
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15 | (1) |
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16 | (1) |
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2.1.2.3 Pure or mixed strategies? |
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17 | (1) |
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18 | (1) |
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2.1.3.1 Representation of payoffs by matrices |
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19 | (1) |
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2.1.3.2 Contests between mixed strategists |
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20 | (1) |
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21 | (2) |
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2.1.4 Games in normal form |
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23 | (1) |
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2.2 Games in biological settings |
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23 | (3) |
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2.2.1 Representing the population |
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24 | (2) |
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2.2.2 Payoffs in matrix games |
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26 | (1) |
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26 | (1) |
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27 | (2) |
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3 Two approaches to game analysis |
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29 | (20) |
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3.1 The dynamical approach |
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29 | (5) |
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3.1.1 Replicator dynamics |
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29 | (1) |
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3.1.1.1 Discrete replicator dynamics |
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29 | (1) |
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3.1.1.2 Continuous replicator dynamics |
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30 | (1) |
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31 | (1) |
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32 | (1) |
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3.1.4 Timescales in evolution |
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33 | (1) |
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3.2 The static approach -- ESS |
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34 | (8) |
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35 | (2) |
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3.2.2 Evolutionarily Stable Strategies |
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37 | (1) |
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3.2.2.1 ESSs for matrix games |
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38 | (1) |
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3.2.3 Polymorphic versus monomorphic populations |
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39 | (2) |
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3.2.4 Stability of Nash equilibria and of ESSs |
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41 | (1) |
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3.3 Dynamics versus statics |
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42 | (3) |
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3.3.1 ESS and replicator dynamics in matrix games |
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43 | (1) |
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3.3.2 Replicator dynamics and finite populations |
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44 | (1) |
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45 | (1) |
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46 | (1) |
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47 | (2) |
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49 | (24) |
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49 | (4) |
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4.1.1 The underlying conflict situation |
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49 | (1) |
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4.1.2 The mathematical model |
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50 | (1) |
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4.1.3 Mathematical analysis |
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50 | (1) |
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4.1.4 An adjusted Hawk-Dove game |
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51 | (1) |
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4.1.5 Replicator dynamics in the Hawk-Dove game |
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51 | (1) |
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4.1.6 Polymorphic mixture versus mixed strategy |
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51 | (2) |
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4.2 The Prisoner's Dilemma |
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53 | (5) |
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4.2.1 The underlying conflict situation |
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54 | (1) |
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4.2.2 The mathematical model |
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54 | (1) |
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4.2.3 Mathematical analysis |
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55 | (1) |
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4.2.4 Interpretation of the results |
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55 | (1) |
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4.2.5 The IPD, computer tournaments and Tit for Tat |
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56 | (2) |
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58 | (5) |
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4.3.1 The underlying conflict situation |
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58 | (1) |
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4.3.2 The mathematical model |
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59 | (1) |
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4.3.3 Mathematical analysis |
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59 | (2) |
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4.3.4 Some remarks on the above analysis and results |
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61 | (1) |
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4.3.5 A war of attrition game with limited contest duration |
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61 | (1) |
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4.3.6 A war of attrition with finite strategies |
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62 | (1) |
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4.3.7 The asymmetric war of attrition |
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63 | (1) |
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63 | (2) |
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4.4.1 The underlying conflict situation |
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64 | (1) |
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4.4.2 The mathematical model |
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64 | (1) |
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4.4.3 Mathematical analysis |
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65 | (1) |
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65 | (4) |
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69 | (1) |
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70 | (3) |
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73 | (24) |
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5.1 Darwin and natural selection |
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73 | (2) |
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75 | (6) |
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5.2.1 Hardy-Weinberg equilibrium |
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77 | (2) |
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5.2.2 Genotypes with different fitnesses |
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79 | (2) |
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5.3 Games involving genetics |
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81 | (3) |
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5.3.1 Genetic version of the Hawk-Dove game |
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82 | (1) |
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5.3.2 A rationale for symmetric games |
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82 | (1) |
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5.3.3 Restricted repertoire and the streetcar theory |
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83 | (1) |
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5.4 Fitness, strategies and players |
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84 | (2) |
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84 | (1) |
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84 | (1) |
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85 | (1) |
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85 | (1) |
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85 | (1) |
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5.4.6 Further considerations |
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86 | (1) |
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5.5 Selfish genes: How can non-beneficial genes propagate? |
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86 | (4) |
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5.5.1 Genetic hitchhiking |
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87 | (1) |
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88 | (1) |
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5.5.3 Memes and cultural evolution |
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89 | (1) |
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5.5.4 Selection at the level of the cell |
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90 | (1) |
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5.6 The role of simple mathematical models |
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90 | (1) |
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91 | (2) |
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93 | (1) |
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94 | (3) |
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97 | (30) |
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97 | (6) |
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6.1.1 An equivalent definition of an ESS |
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97 | (1) |
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6.1.2 A uniform invasion barrier |
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98 | (2) |
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6.1.3 Local superiority of an ESS |
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100 | (1) |
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6.1.4 ESS supports and the Bishop-Cannings theorem |
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101 | (2) |
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6.2 ESSs in a 2 × 2 matrix game |
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103 | (2) |
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6.3 Haigh's procedure to locate all ESSs |
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105 | (2) |
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6.4 ESSs in a 3 × 3 matrix game |
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107 | (3) |
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107 | (1) |
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6.4.2 A mixture of two strategies |
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108 | (1) |
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108 | (1) |
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109 | (1) |
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110 | (5) |
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6.5.1 Attainable patterns |
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111 | (1) |
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112 | (1) |
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6.5.3 Construction methods |
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113 | (1) |
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6.5.4 How many ESSs can there be? |
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114 | (1) |
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6.6 Extensions to the Hawk-Dove game |
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115 | (3) |
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6.6.1 The extended Hawk-Dove game with generic payoffs |
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116 | (1) |
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6.6.2 ESSs on restricted strategy sets |
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117 | (1) |
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6.6.3 Sequential introduction of strategies |
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117 | (1) |
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118 | (5) |
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123 | (1) |
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124 | (3) |
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127 | (24) |
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7.1 Overview and general theory |
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127 | (3) |
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7.2 Linearity in the focal player strategy and playing the field |
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130 | (4) |
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7.2.1 A generalisation of results for linear games |
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130 | (2) |
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132 | (1) |
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7.2.2.1 Parker's matching principle |
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133 | (1) |
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7.3 Nonlinearity due to non-constant interaction rates |
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134 | (3) |
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7.3.1 Nonlinearity in pairwise games |
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135 | (2) |
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7.3.2 Other games with nonlinear interaction rates |
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137 | (1) |
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7.4 Nonlinearity due to games with time constraints |
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137 | (5) |
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138 | (4) |
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7.5 Nonlinearity in the strategy of the focal player |
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142 | (2) |
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7.5.1 A sperm allocation game |
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143 | (1) |
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7.5.2 A tree height competition game |
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143 | (1) |
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7.6 Linear versus nonlinear theory |
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144 | (1) |
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145 | (2) |
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147 | (1) |
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148 | (3) |
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151 | (20) |
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8.1 Selten's theorem for games with two roles |
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152 | (3) |
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155 | (4) |
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8.2.1 Dynamics in bimatrix games |
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156 | (3) |
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8.3 Uncorrelated asymmetry--The Owner-Intruder game |
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159 | (2) |
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161 | (6) |
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8.4.1 Asymmetry in the probability of victory |
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161 | (1) |
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8.4.2 A game of brood care and desertion |
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162 | (1) |
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162 | (2) |
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8.4.2.2 Nonlinear version |
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164 | (1) |
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8.4.3 Asymmetries in rewards and costs: the asymmetric war of attrition |
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165 | (2) |
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167 | (1) |
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168 | (1) |
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169 | (2) |
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171 | (24) |
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9.1 Multi-player matrix games |
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172 | (10) |
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174 | (1) |
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9.1.2 ESSs for multi-player games |
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175 | (2) |
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177 | (1) |
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9.1.4 More on two-strategy, m-player matrix games |
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177 | (3) |
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9.1.5 Dynamics of multi-player matrix games |
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180 | (2) |
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9.2 The multi-player war of attrition |
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182 | (3) |
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9.2.1 The multi-player war of attrition without strategy adjustments |
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182 | (2) |
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9.2.2 The multi-player war of attrition with strategy adjustments |
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184 | (1) |
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9.2.3 Multi-player war of attrition with several rewards |
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185 | (1) |
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9.3 Structures of dependent pairwise games |
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185 | (3) |
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186 | (2) |
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188 | (3) |
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191 | (1) |
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192 | (3) |
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10 Extensive form games and other concepts in game theory |
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195 | (20) |
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10.1 Games in extensive form |
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195 | (7) |
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196 | (1) |
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196 | (1) |
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10.1.1.2 The player partition |
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196 | (1) |
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196 | (1) |
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197 | (1) |
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10.1.1.5 The payoff function |
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197 | (1) |
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10.1.2 Backwards induction and sequential equilibria |
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197 | (4) |
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10.1.3 Games in extensive form and games in normal form |
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201 | (1) |
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10.2 Perfect, imperfect and incomplete information |
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202 | (4) |
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202 | (2) |
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10.2.2 Games in extensive form with imperfect information-- The information partition |
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204 | (2) |
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206 | (2) |
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208 | (4) |
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212 | (1) |
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213 | (2) |
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215 | (18) |
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216 | (7) |
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216 | (2) |
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11.1.2 The general theory of state-based games |
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218 | (1) |
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11.1.3 A simple foraging game |
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219 | (1) |
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11.1.4 Evolutionary games based upon state |
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220 | (3) |
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223 | (3) |
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11.2.1 Setting up the model |
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224 | (1) |
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224 | (1) |
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11.2.3 A numerical example |
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225 | (1) |
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226 | (2) |
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228 | (2) |
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230 | (1) |
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230 | (3) |
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12 Games in finite populations and on graphs |
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233 | (34) |
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12.1 Finite populations and stochastic games |
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233 | (8) |
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233 | (2) |
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12.1.2 The fixation probability |
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235 | (2) |
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12.1.3 General Birth-Death processes |
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237 | (1) |
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12.1.4 The Moran process and discrete replicator dynamics |
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238 | (1) |
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12.1.5 Fixation and absorption times |
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239 | (1) |
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239 | (1) |
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12.1.5.2 The diffusion approximation |
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240 | (1) |
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12.2 Games in finite populations |
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241 | (2) |
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243 | (11) |
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12.3.1 The fixed fitness case |
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246 | (1) |
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247 | (1) |
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12.3.1.2 Selection suppressors and amplifiers |
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248 | (3) |
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12.3.2 Dynamics and fitness |
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251 | (3) |
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254 | (6) |
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12.4.1 Strong selection models |
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254 | (2) |
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12.4.1.1 Theoretical results for strong selection |
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256 | (2) |
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12.4.2 Weak selection models |
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258 | (2) |
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12.4.2.1 The structure coefficient |
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260 | (1) |
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260 | (4) |
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264 | (1) |
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265 | (2) |
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13 Evolution in structured populations |
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267 | (22) |
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13.1 Spatial games and cellular automata |
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267 | (2) |
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13.2 Theoretical developments for modelling general structures |
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269 | (3) |
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13.3 Evolution in structured populations with multi-player interactions |
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272 | (5) |
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272 | (1) |
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273 | (1) |
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13.3.3 Multi-player games |
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274 | (1) |
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13.3.4 Evolutionary dynamics |
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274 | (1) |
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13.3.5 The Territorial Raider model |
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275 | (2) |
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13.4 More multi-player games |
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277 | (4) |
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13.4.1 Structure coefficients and multi-player games |
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277 | (2) |
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13.4.2 Games with variable group sizes |
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279 | (2) |
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13.5 Evolving population structures |
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281 | (3) |
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13.5.1 Games with reproducing vertices |
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281 | (2) |
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13.5.2 Link formation models |
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283 | (1) |
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284 | (1) |
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285 | (1) |
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286 | (3) |
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289 | (18) |
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14.1 Introduction and philosophy |
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289 | (1) |
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14.2 Fitness functions and the fitness landscape |
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290 | (4) |
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14.2.1 Taylor expansion of s(y, x) |
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292 | (1) |
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14.2.2 Adaptive dynamics for matrix games |
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293 | (1) |
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14.3 Pairwise invasibility and Evolutionarily Singular Strategies |
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294 | (5) |
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14.3.1 Four key properties of Evolutionarily Singular Strategies |
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294 | (1) |
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14.3.1.1 Non-invasible strategies |
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294 | (1) |
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14.3.1.2 When an ess can invade nearby strategies |
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294 | (1) |
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14.3.1.3 Convergence stability |
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295 | (1) |
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14.3.1.4 Protected polymorphism |
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295 | (1) |
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14.3.2 Classification of Evolutionarily Singular Strategies |
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295 | (1) |
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296 | (1) |
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296 | (2) |
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14.3.2.3 Case 3--Branching points |
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298 | (1) |
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14.4 Adaptive dynamics with multiple traits |
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299 | (3) |
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14.5 The assumptions of adaptive dynamics |
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302 | (1) |
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303 | (1) |
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304 | (1) |
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304 | (3) |
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15 The evolution of cooperation |
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307 | (30) |
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15.1 Kin selection and inclusive fitness |
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308 | (2) |
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310 | (3) |
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15.3 Direct reciprocity: developments of the Prisoner's Dilemma |
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313 | (7) |
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15.3.1 An error-free environment |
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313 | (2) |
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15.3.2 An error-prone environment |
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315 | (1) |
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15.3.3 ESSs in the IPD game |
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316 | (1) |
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15.3.4 A simple rule for the evolution of cooperation by direct reciprocity |
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317 | (1) |
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15.3.5 Extortion and the Iterated Prisoner's Dilemma |
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317 | (3) |
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320 | (5) |
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321 | (2) |
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15.4.2 General social dilemmas |
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323 | (2) |
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15.5 Indirect reciprocity and reputation dynamics |
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325 | (3) |
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15.6 The evolution of cooperation on graphs |
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328 | (1) |
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15.7 Multi-level selection |
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329 | (1) |
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330 | (2) |
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332 | (1) |
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333 | (4) |
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337 | (22) |
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16.1 The costs and benefits of group living |
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337 | (1) |
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16.2 Dominance hierarchies: formation and maintenance |
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338 | (8) |
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16.2.1 Stability and maintenance of dominance hierarchies |
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338 | (3) |
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16.2.2 Dominance hierarchy formation |
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341 | (1) |
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16.2.2.1 Winner and loser models |
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342 | (2) |
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344 | (2) |
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16.3 The enemy without: responses to predators |
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346 | (3) |
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16.3.1 Setting up the game |
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346 | (1) |
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16.3.1.1 Modelling scanning for predators |
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347 | (1) |
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347 | (1) |
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16.3.2 Analysis of the game |
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348 | (1) |
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16.4 The enemy within: infanticide and other anti-social behaviour |
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349 | (3) |
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349 | (2) |
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16.4.2 Other behaviour which negatively affects groups |
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351 | (1) |
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352 | (3) |
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355 | (1) |
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356 | (3) |
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359 | (22) |
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17.1 Introduction and overview |
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359 | (1) |
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360 | (5) |
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17.2.1 Setting up the model |
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360 | (1) |
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17.2.1.1 Analysis of a single contest |
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361 | (1) |
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17.2.1.2 The case of a limited number of contests per season |
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361 | (2) |
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17.2.2 An unlimited number of contests |
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363 | (1) |
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17.2.3 Determining rewards and costs |
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364 | (1) |
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17.3 Indirect conflict and sperm competition |
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365 | (5) |
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17.3.1 Setting up the model |
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366 | (1) |
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17.3.1.1 Modelling sperm production |
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366 | (1) |
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17.3.1.2 Model parameters |
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366 | (1) |
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17.3.1.3 Modelling fertilisation and payoffs |
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367 | (1) |
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17.3.2 The ESS if males have no knowledge |
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367 | (1) |
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17.3.3 The ESS if males have partial knowledge |
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368 | (1) |
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369 | (1) |
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17.4 The Battle of the Sexes |
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370 | (6) |
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17.4.1 Analysis as a bimatrix game |
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370 | (1) |
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371 | (1) |
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371 | (1) |
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372 | (2) |
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17.4.2.3 Determining the ESS |
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374 | (2) |
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376 | (1) |
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377 | (1) |
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378 | (3) |
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381 | (22) |
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18.1 The theory of signalling games |
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381 | (1) |
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18.2 Selecting mates: signalling and the handicap principle |
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382 | (8) |
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18.2.1 Setting up the model |
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383 | (1) |
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18.2.2 Assumptions about the game parameters |
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384 | (2) |
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386 | (1) |
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18.2.4 A numerical example |
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386 | (1) |
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18.2.5 Properties of the ESS--honest signalling |
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387 | (2) |
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389 | (1) |
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18.3 Alternative models of costly honest signalling |
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390 | (5) |
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390 | (1) |
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18.3.2 The Pygmalion game: signalling with both costs and constraints |
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391 | (3) |
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394 | (1) |
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18.4 Signalling without cost |
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395 | (2) |
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18.5 Pollinator signalling games |
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397 | (2) |
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399 | (1) |
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400 | (1) |
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401 | (2) |
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403 | (28) |
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403 | (1) |
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19.2 Ideal Free Distribution for a single species |
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403 | (4) |
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|
403 | (4) |
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19.3 Ideal Free Distribution for multiple species |
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407 | (2) |
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407 | (1) |
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19.3.2 Both patches occupied by both species |
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408 | (1) |
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19.3.3 One patch occupied by one species, another by both |
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408 | (1) |
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19.3.4 Species on different patches |
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409 | (1) |
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19.3.5 Species on the same patch |
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409 | (1) |
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19.4 Distributions at and deviations from the Ideal Free Distribution |
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409 | (2) |
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19.5 Compartmental models of kleptoparasitism |
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411 | (8) |
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412 | (1) |
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413 | (4) |
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19.5.3 Extensions of the model |
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417 | (2) |
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19.6 Compartmental models of interference |
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419 | (2) |
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19.7 Producer-scrounger models |
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421 | (4) |
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19.7.1 The Finder-Joiner game--the sequential version with complete information |
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422 | (1) |
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422 | (1) |
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422 | (2) |
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424 | (1) |
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19.7.2 The Finder-Joiner game--the sequential version with partial information |
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424 | (1) |
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425 | (2) |
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427 | (1) |
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428 | (3) |
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20 Predator-prey and host-parasite interactions |
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431 | (30) |
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20.1 Game-theoretical predator-prey models |
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431 | (3) |
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432 | (1) |
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433 | (1) |
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434 | (1) |
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20.2 The evolution of defence and signalling |
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434 | (6) |
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435 | (1) |
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20.2.1.1 Interaction of prey with a predator |
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435 | (1) |
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20.2.1.2 Payoff to an individual prey |
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436 | (1) |
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20.2.2 Analysis and results |
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437 | (1) |
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20.2.3 An alternative model |
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437 | (2) |
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439 | (1) |
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440 | (3) |
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440 | (1) |
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441 | (2) |
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20.4 Parasitic wasps and the asymmetric war of attrition |
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443 | (5) |
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444 | (1) |
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20.4.2 Analysis--evaluating the payoffs |
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445 | (2) |
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|
447 | (1) |
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20.5 Complex parasite lifecycles |
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448 | (2) |
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20.5.1 A model of upwards incorporation |
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|
448 | (2) |
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20.5.2 Analysis and results |
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|
450 | (1) |
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20.6 Search games involving predators and prey |
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|
450 | (4) |
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|
451 | (1) |
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20.6.2 The model of Gal and Casas |
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451 | (1) |
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|
452 | (1) |
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20.6.4 Capture can occur in transit |
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453 | (1) |
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454 | (3) |
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457 | (1) |
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458 | (3) |
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461 | (24) |
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|
461 | (8) |
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|
462 | (1) |
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|
462 | (1) |
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463 | (1) |
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21.1.1.3 Summary of results |
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|
464 | (1) |
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|
465 | (1) |
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|
465 | (1) |
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21.1.2.2 Analysis and results |
|
|
466 | (1) |
|
21.1.2.3 Some other models |
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|
466 | (1) |
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21.1.3 Epidemics on graphs |
|
|
467 | (2) |
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21.2 The evolution of virulence |
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|
469 | (4) |
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21.2.1 An SI model for single epidemics with immigration and death |
|
|
469 | (1) |
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21.2.1.1 Model and results |
|
|
469 | (1) |
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21.2.2 An SI model for two epidemics with immigration and death and no superinfection |
|
|
470 | (1) |
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21.2.2.1 Model and results |
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|
470 | (1) |
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|
471 | (1) |
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21.2.3.1 Model and results |
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|
471 | (2) |
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21.3 Viruses and the Prisoner's Dilemma |
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|
473 | (1) |
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473 | (1) |
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473 | (1) |
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474 | (1) |
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|
474 | (4) |
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|
478 | (3) |
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|
481 | (1) |
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|
482 | (3) |
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22 Evolutionary cancer modelling |
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|
485 | (14) |
|
22.1 Modelling tumour growth -- an ecological approach to cancer |
|
|
486 | (2) |
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22.2 A spatial model of cancer evolution |
|
|
488 | (2) |
|
22.3 Cancer therapy as a game-theoretic scenario |
|
|
490 | (2) |
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|
492 | (2) |
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|
494 | (1) |
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|
495 | (1) |
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|
496 | (3) |
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|
499 | (14) |
|
23.1 Types of evolutionary games used in biology |
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|
499 | (7) |
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23.1.1 Classical games, linearity on the left and replicator dynamics |
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|
499 | (2) |
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23.1.2 Strategies as a continuous trait and nonlinearity on the left |
|
|
501 | (1) |
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23.1.3 Departures from infinite, well-mixed populations of identical individuals |
|
|
501 | (2) |
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23.1.4 More complex interactions and other mathematical complications |
|
|
503 | (1) |
|
23.1.5 Some biological issues |
|
|
504 | (1) |
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23.1.6 Models of specific behaviours |
|
|
505 | (1) |
|
23.2 What makes a good mathematical model? |
|
|
506 | (2) |
|
|
508 | (5) |
|
23.3.1 Agent-based modelling |
|
|
508 | (1) |
|
23.3.2 Multi-level selection |
|
|
509 | (1) |
|
23.3.3 Unifying timescales |
|
|
509 | (1) |
|
23.3.4 Games in structured populations |
|
|
509 | (1) |
|
|
510 | (1) |
|
23.3.6 Asymmetries in populations |
|
|
510 | (1) |
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|
510 | (1) |
|
23.3.8 A more unified approach to model applications |
|
|
511 | (1) |
|
23.3.9 A more integrated understanding of the role of natural selection |
|
|
511 | (1) |
|
23.3.10 Integrating player and strategy evolution into evolutionary dynamics |
|
|
511 | (2) |
A Python |
|
513 | (2) |
Bibliography |
|
515 | (76) |
Index |
|
591 | |