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ix | |
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Chapter 1 Introduction: What's New in This Edition and How to Read This Book |
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1 | (6) |
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Chapter 2 Advancing Game UX Maturity |
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7 | (28) |
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Interview: With Anouk Ben-Tchavtchavadze, Senior UX Designer at Riot Games |
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25 | (3) |
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Interview: With Mike Mariano, Senior UX/UI Designer at Roblox |
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28 | (2) |
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Interview: With Laura Taylor, Senior UX Designer, Unity Technologies |
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30 | (5) |
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Chapter 3 Usability and Game Feel |
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35 | (30) |
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Interview: With Jenova Chen, President and Creative Director for Thatgamecompany |
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58 | (7) |
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Chapter 4 Games Research Evolution at Microsoft |
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65 | (32) |
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Chapter 5 Try One Yourself: A Guide to Running a Practice User Study |
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97 | (8) |
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Chapter 6 Heuristic UX Evaluation of Games |
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105 | (10) |
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Chapter 7 Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience |
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115 | (12) |
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Chapter 8 How Bias Affects Games--and What You Can Do About It |
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127 | (18) |
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Chapter 9 Working With Game Analysts and Data Scientists |
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145 | (16) |
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Chapter 10 Physiological Measures for Game Evaluation |
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161 | (30) |
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PART III Fitting Into Business Processes |
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Chapter 11 Integrating UX Practices Into the Production Pipeline |
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191 | (24) |
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Interview: With Nana Wallace, Senior Director, User Research at PlayStation (US), and Rob Johnson, User Research Manager at PlayStation (UK) |
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200 | (3) |
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Interview: With Joe Florey, Senior User Researcher at PlayStation (UK) |
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203 | (2) |
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Interview: With Alexandra Perry, Producer at Media Molecule |
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205 | (3) |
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Interview: With Tobi Saulnier, Founder and CEO of 1st Playable Productions |
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208 | (7) |
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PART IV Deeply Understanding Players--Strategies for Inclusion |
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Chapter 12 Trust and Safety and Fair Play in Video Games: Intentionally Designing Positive Communities |
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215 | (24) |
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Chapter 13 Accessibility Then and Now: History, Myths, Considerations, and Tools |
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239 | (22) |
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Chapter 14 Reframing Inclusion: The Case for Allyship |
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261 | (50) |
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Interview: With Tiilay Tetiker McNally, Director of Inclusive Design and Product Development at Electronics Arts |
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275 | (5) |
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Interview: With Trinidad Hermida, Founder & CEO, The Hermida Company LLC and Co-Founder, Mr. Augmented. Former Head of Diversity and Inclusion at Niantic |
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280 | (4) |
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Interview: With Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me |
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284 | (5) |
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Interview: With Kishonna Gray, Assistant Professor at the University of Illinois at Chicago |
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289 | (4) |
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Interview: With Nick Yee, Co-Founder of Quantic Foundry |
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293 | (6) |
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Interview: With Roppyaku Tsurumi, Japanese Game Producer and Designer, by Kenji Ono, Game Journalist, IGDA Japan |
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299 | (5) |
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Interview: With Kate Edwards, CEO and Principal Consultant of Geogrify |
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304 | (7) |
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PART V Platform and Context Specific Advice |
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Chapter 15 Mobile Game Usability: Design and Research |
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311 | (28) |
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Chapter 16 Designing for "Everyone": The Triumph of Casual Mechanics |
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339 | (12) |
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Chapter 17 The Design of Virtual and Augmented Realities |
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351 | (26) |
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Chapter 18 The Esports Experience: Fan, Player, and Beyond |
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377 | (36) |
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Interview: With Erin Drake Kajioka, Senior Staff Interaction Designer at Google |
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400 | (4) |
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Interview: With Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft |
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404 | (4) |
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Interview: With Phylissa Li, Principal Design Architect at Roblox |
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408 | (5) |
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Chapter 19 (Re)Discovering the Rich History of Games User Research: An "Undisciplined" Approach |
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413 | (18) |
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Interview: With Yvonne Rogers, Director of UCLIC, University College London |
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427 | (4) |
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Chapter 20 How to Keep Up With What Is Happening and Last Comments |
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431 | (2) |
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Index |
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433 | |