Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsofts unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.
Key Features
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsofts unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.
Foreword |
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About This Book |
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Acknowlegments |
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Prologue---The Boardroom |
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xii | |
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1 | (12) |
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2 "It Could Never Happen Here" |
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13 | (6) |
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3 Other Microsoft Initiatives |
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19 | (4) |
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4 The Executive Retreat: March 1999 |
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23 | (2) |
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25 | (6) |
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31 | (18) |
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49 | (8) |
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57 | (10) |
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9 Or We Could Just Buy Someone? |
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67 | (6) |
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73 | (8) |
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11 The St. Valentine's Day Massacre |
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81 | (4) |
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85 | (12) |
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97 | (4) |
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101 | (4) |
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105 | (14) |
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119 | (6) |
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125 | (4) |
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129 | (28) |
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157 | (8) |
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165 | (16) |
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21 Hardware---A Rocky Finish |
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181 | (6) |
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187 | (4) |
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191 | (12) |
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203 | (4) |
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Part II Xbox Gets Connected |
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207 | (10) |
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217 | (10) |
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227 | (4) |
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231 | (2) |
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233 | (4) |
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237 | (4) |
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241 | (4) |
Author's Postscript |
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245 | |
Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.