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Games of History: Games and Gaming as Historical Sources [Pehme köide]

  • Formaat: Paperback / softback, 190 pages, kõrgus x laius: 234x156 mm, kaal: 290 g, 4 Halftones, black and white; 4 Illustrations, black and white
  • Sari: Routledge Guides to Using Historical Sources
  • Ilmumisaeg: 14-Jun-2021
  • Kirjastus: Routledge
  • ISBN-10: 0367358905
  • ISBN-13: 9780367358907
Teised raamatud teemal:
  • Formaat: Paperback / softback, 190 pages, kõrgus x laius: 234x156 mm, kaal: 290 g, 4 Halftones, black and white; 4 Illustrations, black and white
  • Sari: Routledge Guides to Using Historical Sources
  • Ilmumisaeg: 14-Jun-2021
  • Kirjastus: Routledge
  • ISBN-10: 0367358905
  • ISBN-13: 9780367358907
Teised raamatud teemal:
"Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. The book's focus is on board and card games, with reference to physical games, sports and digital games as well. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects"--

Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history.

From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization.

Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

Arvustused

'Games of History is a fascinating, thoughtful and sweeping tour of the cultural function of games throughout history. Taking a broad historical and global sweep of games and gaming, Spanos thinks through the ludic value and the important societal contributions made by games and games concepts throughout society.'

Andrew Elliott, University of Lincoln, UK

Acknowledgements ix
Pregame
1(161)
Defining games and gaming
5(5)
Classifications of games
10(3)
Sources, aim and scope of the hook
13(6)
1 Conceptual approaches to games
19(11)
Travelling game concepts
21(2)
Game onomasiology and semasiology as historical lenses
23(2)
Studying game concepts and their visualization
25(5)
2 Material approaches to games
30(9)
The material side of games
32(1)
History from games---History of games---History and games
33(2)
Studying games in terms of material history
35(4)
3 Games of culture
39(24)
Games and cultural values
41(9)
Games and cultural meetings
50(2)
Games and cultural memory
52(4)
Games and cultural hegemony
56(7)
4 Games of society
63(22)
Games and socialization
67(1)
Games as social mirrors
68(3)
Games as agents of equality and inequality
71(3)
Games and gender
74(11)
5 Games of politics
85(22)
Games as media of visual political communication
89(1)
Games as witnesses and agents of political history
90(5)
Games and diplomacy
95(1)
Games and "low politics"
96(2)
Antigaming legislation
98(9)
6 Games of metaphysics
107(19)
Games, death and the soul in ancient times
109(2)
Games and the occult
111(4)
Games as religious didactic tools
115(5)
Religious reactions to games and gaming
120(6)
7 The gladiatorial games as a historical source
126(17)
Political approach
128(3)
Cultural approach
131(4)
Social approach
135(3)
Gender approach
138(5)
8 Chess as a historical source
143(10)
Political approach
144(1)
Cultural approach
145(2)
Social approach
147(1)
Gender and erotic approach
148(2)
Religious approach
150(3)
9 Sid Meier's Civilization as a historical source
153(9)
Endgame 162(5)
Bibliography 167(15)
Index 182
Apostolos Spanos is a professor of history at the University of Agder, Norway. His interests lie in games and gaming as historical sources, rethinking the phenomenon of innovation in historical terms, historical dimensions of time, and the use of concepts in historical studies.