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Games and Rules Game Mechanics for the Magic Circle [Pehme köide]

  • Formaat: Paperback / softback, 200 pages, kõrgus x laius x paksus: 226x147x15 mm, kaal: 666 g
  • Sari: Media Studies
  • Ilmumisaeg: 08-Dec-2021
  • Kirjastus: Transcript Verlag
  • ISBN-10: 3837643042
  • ISBN-13: 9783837643046
Teised raamatud teemal:
  • Formaat: Paperback / softback, 200 pages, kõrgus x laius x paksus: 226x147x15 mm, kaal: 666 g
  • Sari: Media Studies
  • Ilmumisaeg: 08-Dec-2021
  • Kirjastus: Transcript Verlag
  • ISBN-10: 3837643042
  • ISBN-13: 9783837643046
Teised raamatud teemal:
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.

This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world among them Miguel Sicart and Carlo Fabricatore.
Introduction 7(12)
PLAY MOTIVATION
Rules of Play as a Framework for the "Magic Circle"
19(16)
Beat Suter
Games as a Special Zone: Motivation Mechanics of Games
35(12)
Rene Bauer
Play Computers: A Letter to the Reader
47(20)
Miguel Sicart
GAME MECHANICS
Requirements for a General Game Mechanics Framework
67(20)
Imre Hofmann
Underneath and Beyond Mechanics: An Activity-theoretical Perspective on Meaning-making in Gameplay
87(28)
Carlo Fabricatore
GUIDANCE SYSTEMS
Hansel and Gretel: Design and Reception of Orientation Cues in Game Space
115(24)
Hiloko Kato
Rene Bauer
The Spectacular Space: Rules and Guiding Principles of Irrational Spaces in Games
139(30)
Rene Bauer
Hiloko Kato
Nonverbal Guidance Systems: Seamless Player-leading in Open-world Games
169(24)
Francine Rotzetter
ETHICS
Ethics as a Game Mechanism
193(24)
Wolfgang Walk
The Player as Puppet: Visualized Decisions as a Challenge for Computer Games
217(26)
Hiloko Kato
Rene Bauer
The Ethical Avatar
243(16)
Wolfgang Walk
Mark L. Barrett
GAME SPACES
Rules Shape Spaces-Spaces Shape Rules
259(8)
Ulrich Gotz
Game Mechanics of Serious Urban Games: Designing for the Ludic City
267(26)
Mela Kocher
NPC AND NON-HUMAN GAME DESIGN
NPC and Me: How to Become a Non-Player Character
293(6)
Gunter Hack
When Game Mechanics Come Crawling out of Ant Colonies
299(18)
Michelle Westerlaken
Authors 317
Mela Kocher (Dr.) ist Projektleiterin für ludische Didaktik des Bereichs E-Learning im Dossier Learning & Teaching und lehrt im Masterstudiengang der Fachrichtung Game Design an der Zürcher Hochschule der Künste.