Preface |
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Chapter 1 Setting Up Gamification in a Moodle Course |
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1 | (16) |
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Moodle for motivation poster |
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2 | (4) |
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Standardized outcomes yet personalized delivery |
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5 | (1) |
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6 | (2) |
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Understanding the Gamification design process |
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6 | (1) |
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Freeing up time to be creative |
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7 | (1) |
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Identifying learner progress and providing personalized learning paths |
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7 | (1) |
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Setting up a test environment |
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8 | (1) |
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Setting up scoring in your test course |
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9 | (8) |
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Adding gradebook categories |
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10 | (5) |
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15 | (2) |
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Chapter 2 Communication and Collaboration (Labels and Forums) |
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17 | (12) |
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Mount Orange demo Moodle site |
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17 | (2) |
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19 | (1) |
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20 | (1) |
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21 | (3) |
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24 | (1) |
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25 | (1) |
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25 | (2) |
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Moodle labels as tutorials |
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27 | (1) |
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28 | (1) |
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Chapter 3 Challenges for Learners (Self-Assessment and Choice) |
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29 | (10) |
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30 | (2) |
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The Cup of Fate Gamification activity |
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32 | (1) |
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Growth mindsets and personalized learning |
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33 | (1) |
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Creating teachable moments through suspense and hope |
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34 | (3) |
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37 | (2) |
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Chapter 4 Passing the Gateway (Conditional Activities) |
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39 | (18) |
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Minimalistic course layout design |
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39 | (3) |
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42 | (1) |
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43 | (9) |
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45 | (3) |
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48 | (4) |
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Labels with restrictions used as adaptive messaging |
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52 | (1) |
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Moodle labels to create minimalistic design layouts |
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52 | (2) |
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54 | (3) |
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Chapter 5 Feedback on Progress (Marking Guides and Scales) |
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57 | (8) |
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57 | (1) |
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58 | (4) |
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Delayed feedback feeds anxiety |
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60 | (2) |
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Leveling up with scales or letters |
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62 | (1) |
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63 | (2) |
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Chapter 6 Mastery Achieved (Badges and Motivation) |
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65 | (8) |
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65 | (5) |
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66 | (2) |
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Acceptance of digital badges |
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68 | (1) |
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69 | (1) |
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Will badges motivate everybody? |
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69 | (1) |
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70 | (3) |
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Chapter 7 Leveling Up (Rubrics) |
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73 | (10) |
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Getting started with rubrics |
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73 | (7) |
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Adding a rubric to a Moodle assignment |
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75 | (1) |
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Experienced Moodlers only |
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76 | (1) |
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XP points and skills points |
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76 | (1) |
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77 | (1) |
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Drop the lowest x, minimum, or maximum |
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77 | (3) |
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80 | (3) |
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Chapter 8 Completing the Quest (Reporting Activities) |
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83 | (8) |
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83 | (6) |
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84 | (2) |
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Identifying individual student progress |
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86 | (2) |
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Surveys, interactivity, and learner engagement |
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88 | (1) |
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89 | (2) |
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Chapter 9 Super-boost Gamification with Social Elements (Groups) |
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91 | (16) |
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Onboarding --- communication and collaboration with Moodle groups |
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92 | (5) |
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97 | (2) |
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Challenges for learners --- group submission |
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99 | (2) |
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Groups that encourage participation |
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101 | (2) |
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Individual formal assessment |
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103 | (1) |
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104 | (2) |
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106 | (1) |
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106 | (1) |
Index |
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107 | |