This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.
The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.
Game Design and Facilitation.- Bring Joy to Gamers: Adding Renewable
Energy Alternative through Sustainable Development Indicators.- The Effects
of Structured Instruction on Team Performance.- Facilitated Tabletop Games in
a Mediated Environment.- Facilitating Training Simulations for Health
Emergency.- Factors and Attributes of Team Players: A Study of Engineering
Students in India.- Intercultural Dialogue through Simulation and Virtual
Exchange in Education.- Gaming in Education.- The Co-Design of Educational
Video Games.- Reframing the Boundaries of Experiential Education Using
Cynefin Domains.- Experimental Research: Simulations and Serious Games for
Sustainability.- Frame Game as Teaching Methodology in Higher Education: the
case of RElastiCity.- Risk Management can actually be Fun - Using the
Serious Cards for Biosafety Game to Stimulate Proper Discussions about
Biosafety.- Social Economy: A Simulation Game in Model Social Enterprises.