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Geometric and Discrete Path Planning for Interactive Virtual Worlds [Pehme köide]

  • Formaat: Paperback / softback, 201 pages, kõrgus x laius: 235x191 mm, kaal: 393 g
  • Sari: Synthesis Lectures on Visual Computing
  • Ilmumisaeg: 28-Jan-2016
  • Kirjastus: Morgan and Claypool Life Sciences
  • ISBN-10: 1627057560
  • ISBN-13: 9781627057561
Teised raamatud teemal:
  • Formaat: Paperback / softback, 201 pages, kõrgus x laius: 235x191 mm, kaal: 393 g
  • Sari: Synthesis Lectures on Visual Computing
  • Ilmumisaeg: 28-Jan-2016
  • Kirjastus: Morgan and Claypool Life Sciences
  • ISBN-10: 1627057560
  • ISBN-13: 9781627057561
Teised raamatud teemal:
Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.
Preface
Acknowledgments
Basic Approaches for World Representation
Discrete Search Algorithms
Euclidean Shortest Paths
Navigation Meshes and Geometric Structures with Clearance
Extending Basic Search Techniques
Constraint-Aware Navigation
Anytime Dynamic Search on the GPU
Dynamic Planning of Footstep Trajectories for Crowd Simulation
Planning using Multiple Domains of Control
Motion Planning for Character Motion Synthesis
Epilogue
Bibliography
Authors' Biographies