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Getting a Job in Computer Graphics: Real Advice from Reel People [Multiple-component retail product]

  • Formaat: Multiple-component retail product, 244 pages, kõrgus x laius: 229x190 mm, kaal: 340 g, illustrations, Contains 1 Paperback / softback and 1 CD-ROM
  • Ilmumisaeg: 01-Feb-2004
  • Kirjastus: Sybex Inc.,U.S.
  • ISBN-10: 0782142575
  • ISBN-13: 9780782142570
  • Formaat: Multiple-component retail product, 244 pages, kõrgus x laius: 229x190 mm, kaal: 340 g, illustrations, Contains 1 Paperback / softback and 1 CD-ROM
  • Ilmumisaeg: 01-Feb-2004
  • Kirjastus: Sybex Inc.,U.S.
  • ISBN-10: 0782142575
  • ISBN-13: 9780782142570
Get the Inside Track to Landing an Enviable Job in Computer Graphics
Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.
Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:
* Discover the myriad job possibilities from the obvious to the obscure
* Identify precisely what tools, skills, and knowledge employers seek
* Determine your best training options: college, art school, or do-it-yourself
* Recognize what staffing agencies and in-house recruiters are looking for
* Build an extraordinary resume that gets noticed
* Find out where to go to meet the right people and tap into networking opportunities
* Acquire the know-how to ace the job interview
* Produce an exceptional and applicable demo reel that will help you land the job
* Emulate the career paths of successful artists
This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.
Foreword ix
Introduction xv
Chapter 1 What 3D Job is Right For You? 1(28)
Finding Your Niche in Film and Television
2(10)
3D Job Descriptions
12(17)
Chapter 2 Technical 3D Jobs and 29(18)
Other Industries
Technical Art Jobs
30(9)
Management Jobs
39(3)
Other 3D Jobs
42(4)
Summary
46(1)
Chapter 3 What To Learn 47(28)
Fundamental Skills
48(12)
3D Graphics Skills
60(9)
Other Skills
69(4)
Summary
73(2)
Chapter 4 How and Where to Learn 75(34)
Going to School vs. Teaching Yourself
76(4)
Choosing a School
80(11)
Getting the Most Out of School
91(2)
Teaching Yourself
93(14)
Summary
107(2)
Chapter 5 The Demo Reel, Portfolio, and Resume 109(28)
Preparing Your Resume
110(10)
The Portfolio
120(7)
The Demo Reel
127(9)
Summary
136(1)
Chapter 6 Finding Jobs 137(14)
To Hollywood (and Beyond)
138(2)
Finding 3D Jobs on the Web
140(10)
Summary
150(1)
Chapter 7 The Real Goods: Who You Know 151(20)
Friends in the Business: The Job Hunter's Hotline
152(8)
Networking Opportunities
160(7)
Film Festivals and Trade Shows
167(2)
Summary
169(2)
Chapter 8 Working with Recruiters 171(12)
What Staffing Agencies Want
172(4)
What In-House Recruiters Want
176(5)
Summary
181(2)
Chapter 9 Interviewing for the Job 183(14)
Preparing for Different Types of Interviews
184(3)
Research Before the Interview
187(1)
Questions to Expect
188(6)
Closing the Interview
194(1)
Summary
195(2)
Chapter 10 Frequently Asked Questions-Insights from Reel People 197(32)
What Kinds of People Do You Look or When You're Hiring?
200(5)
What Do You Look for in Specialized Positions?
205(3)
What Do You Look for in a Demo Reel?
208(5)
What Do You Look for During the Interview?
213(3)
How Important Is Education?
216(4)
What Advice Do You Have for Expanding Your Skills?
220(1)
How Do You Network?
221(4)
General Advice
225(4)
Appendix Real Reels 229(4)
Index 233


Sean Wagstaff has worked in both the games and film industries, and is currently a visual effects artist and technical director at The Orphanage in San Francisco. He wrote the first books on Macintosh 3D graphics and animation on the Web and has written hundreds of computer graphics articles for print and web publications. Dariush Derakhshani is an award--winning animator currently working on national TV commercials and music videos and teaching animation and Maya classes in Los Angeles. Author of Introducing Maya 5: 3D for Beginners and contributing author to Maya 5 Savvy, Dariush received a Masters degree in Animation from USC Film School.